58 lines
1.4 KiB
C++
58 lines
1.4 KiB
C++
#pragma once
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#include "esphome/core/component.h"
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#include "esphome/core/entity_base.h"
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#include "esphome/core/helpers.h"
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#include "number_call.h"
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#include "number_traits.h"
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namespace esphome::number {
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class Number;
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void log_number(const char *tag, const char *prefix, const char *type, Number *obj);
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#define LOG_NUMBER(prefix, type, obj) log_number(TAG, prefix, LOG_STR_LITERAL(type), obj)
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#define SUB_NUMBER(name) \
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protected: \
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number::Number *name##_number_{nullptr}; \
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\
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public: \
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void set_##name##_number(number::Number *number) { this->name##_number_ = number; }
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class Number;
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/** Base-class for all numbers.
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*
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* A number can use publish_state to send out a new value.
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*/
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class Number : public EntityBase {
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public:
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float state;
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void publish_state(float state);
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NumberCall make_call() { return NumberCall(this); }
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template<typename F> void add_on_state_callback(F &&callback) {
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this->state_callback_.add(std::forward<F>(callback));
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}
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NumberTraits traits;
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protected:
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friend class NumberCall;
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/** Set the value of the number, this is a virtual method that each number integration must implement.
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*
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* This method is called by the NumberCall.
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*
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* @param value The value as validated by the NumberCall.
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*/
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virtual void control(float value) = 0;
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LazyCallbackManager<void(float)> state_callback_;
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};
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} // namespace esphome::number
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