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esphome-lsm6ds/esphome/components/number/number.h
T

58 lines
1.4 KiB
C++

#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "number_call.h"
#include "number_traits.h"
namespace esphome::number {
class Number;
void log_number(const char *tag, const char *prefix, const char *type, Number *obj);
#define LOG_NUMBER(prefix, type, obj) log_number(TAG, prefix, LOG_STR_LITERAL(type), obj)
#define SUB_NUMBER(name) \
protected: \
number::Number *name##_number_{nullptr}; \
\
public: \
void set_##name##_number(number::Number *number) { this->name##_number_ = number; }
class Number;
/** Base-class for all numbers.
*
* A number can use publish_state to send out a new value.
*/
class Number : public EntityBase {
public:
float state;
void publish_state(float state);
NumberCall make_call() { return NumberCall(this); }
template<typename F> void add_on_state_callback(F &&callback) {
this->state_callback_.add(std::forward<F>(callback));
}
NumberTraits traits;
protected:
friend class NumberCall;
/** Set the value of the number, this is a virtual method that each number integration must implement.
*
* This method is called by the NumberCall.
*
* @param value The value as validated by the NumberCall.
*/
virtual void control(float value) = 0;
LazyCallbackManager<void(float)> state_callback_;
};
} // namespace esphome::number