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esphome-lsm6ds/esphome/components/fan/fan.h
T

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6.4 KiB
C++

#pragma once
#include "esphome/core/entity_base.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include "esphome/core/optional.h"
#include "esphome/core/preferences.h"
#include "esphome/core/string_ref.h"
#include "fan_traits.h"
namespace esphome {
namespace fan {
#define LOG_FAN(prefix, type, obj) \
if ((obj) != nullptr) { \
ESP_LOGCONFIG(TAG, "%s%s '%s'", prefix, LOG_STR_LITERAL(type), (obj)->get_name().c_str()); \
(obj)->dump_traits_(TAG, prefix); \
}
/// Simple enum to represent the direction of a fan.
enum class FanDirection { FORWARD = 0, REVERSE = 1 };
/// Restore mode of a fan.
enum class FanRestoreMode {
NO_RESTORE,
ALWAYS_OFF,
ALWAYS_ON,
RESTORE_DEFAULT_OFF,
RESTORE_DEFAULT_ON,
RESTORE_INVERTED_DEFAULT_OFF,
RESTORE_INVERTED_DEFAULT_ON,
};
const LogString *fan_direction_to_string(FanDirection direction);
class Fan;
class FanCall {
public:
explicit FanCall(Fan &parent) : parent_(parent) {}
FanCall &set_state(bool binary_state) {
this->binary_state_ = binary_state;
return *this;
}
FanCall &set_state(optional<bool> binary_state) {
this->binary_state_ = binary_state;
return *this;
}
optional<bool> get_state() const { return this->binary_state_; }
FanCall &set_oscillating(bool oscillating) {
this->oscillating_ = oscillating;
return *this;
}
FanCall &set_oscillating(optional<bool> oscillating) {
this->oscillating_ = oscillating;
return *this;
}
optional<bool> get_oscillating() const { return this->oscillating_; }
FanCall &set_speed(int speed) {
this->speed_ = speed;
return *this;
}
optional<int> get_speed() const { return this->speed_; }
FanCall &set_direction(FanDirection direction) {
this->direction_ = direction;
return *this;
}
FanCall &set_direction(optional<FanDirection> direction) {
this->direction_ = direction;
return *this;
}
optional<FanDirection> get_direction() const { return this->direction_; }
FanCall &set_preset_mode(const std::string &preset_mode);
FanCall &set_preset_mode(const char *preset_mode);
FanCall &set_preset_mode(const char *preset_mode, size_t len);
const char *get_preset_mode() const { return this->preset_mode_; }
bool has_preset_mode() const { return this->preset_mode_ != nullptr; }
void perform();
protected:
void validate_();
Fan &parent_;
optional<bool> binary_state_;
optional<bool> oscillating_;
optional<int> speed_;
optional<FanDirection> direction_{};
const char *preset_mode_{nullptr}; // Pointer to string in traits (after validation)
};
struct FanRestoreState {
static constexpr uint8_t NO_PRESET = UINT8_MAX;
bool state;
int speed;
bool oscillating;
FanDirection direction;
uint8_t preset_mode{NO_PRESET};
/// Convert this struct to a fan call that can be performed.
FanCall to_call(Fan &fan);
/// Apply these settings to the fan.
void apply(Fan &fan);
} __attribute__((packed));
class Fan : public EntityBase {
public:
/// The current on/off state of the fan.
bool state{false};
/// The current oscillation state of the fan.
bool oscillating{false};
/// The current fan speed level
int speed{0};
/// The current direction of the fan
FanDirection direction{FanDirection::FORWARD};
FanCall turn_on();
FanCall turn_off();
FanCall toggle();
FanCall make_call();
/// Register a callback that will be called each time the state changes.
template<typename F> void add_on_state_callback(F &&callback) {
this->state_callback_.add(std::forward<F>(callback));
}
void publish_state();
virtual FanTraits get_traits() = 0;
/// Set the supported preset modes (stored on Fan, referenced by FanTraits via pointer).
void set_supported_preset_modes(std::initializer_list<const char *> preset_modes) {
this->ensure_preset_modes_().assign(preset_modes.begin(), preset_modes.end());
}
void set_supported_preset_modes(const std::vector<const char *> &preset_modes) {
this->ensure_preset_modes_() = preset_modes;
}
/// Set the restore mode of this fan.
void set_restore_mode(FanRestoreMode restore_mode) { this->restore_mode_ = restore_mode; }
/// Get the current preset mode.
/// Returns a StringRef of the string stored in traits, or empty ref if not set.
/// The returned ref points to string literals from codegen (static storage).
/// Traits are set once at startup and valid for the lifetime of the program.
StringRef get_preset_mode() const { return StringRef::from_maybe_nullptr(this->preset_mode_); }
/// Check if a preset mode is currently active
bool has_preset_mode() const { return this->preset_mode_ != nullptr; }
protected:
friend FanCall;
friend struct FanRestoreState;
virtual void control(const FanCall &call) = 0;
optional<FanRestoreState> restore_state_();
void save_state_();
void dump_traits_(const char *tag, const char *prefix);
/// Set the preset mode (finds and stores pointer from traits). Returns true if changed.
/// Passing nullptr or empty string clears the preset mode.
bool set_preset_mode_(const char *preset_mode, size_t len);
bool set_preset_mode_(const char *preset_mode);
bool set_preset_mode_(const std::string &preset_mode);
bool set_preset_mode_(StringRef preset_mode);
/// Clear the preset mode
void clear_preset_mode_();
/// Apply preset mode from a FanCall (handles speed-clears-preset convention)
void apply_preset_mode_(const FanCall &call);
/// Find and return the matching preset mode pointer from traits, or nullptr if not found.
const char *find_preset_mode_(const char *preset_mode);
const char *find_preset_mode_(const char *preset_mode, size_t len);
/// Wire the Fan-owned preset modes pointer into the given traits object.
void wire_preset_modes_(FanTraits &traits) {
if (this->supported_preset_modes_) {
traits.set_supported_preset_modes_(this->supported_preset_modes_);
}
}
LazyCallbackManager<void()> state_callback_{};
ESPPreferenceObject rtc_;
FanRestoreMode restore_mode_;
private:
/// Lazy-allocate preset modes vector (never freed — entity lives forever).
std::vector<const char *> &ensure_preset_modes_() {
if (!this->supported_preset_modes_) {
this->supported_preset_modes_ = new std::vector<const char *>(); // NOLINT
}
return *this->supported_preset_modes_;
}
std::vector<const char *> *supported_preset_modes_{nullptr};
const char *preset_mode_{nullptr};
};
} // namespace fan
} // namespace esphome