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esphome-lsm6ds/esphome/components/speaker_source/speaker_source_media_player.cpp
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2026-03-10 20:25:26 +00:00

547 lines
20 KiB
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#include "speaker_source_media_player.h"
#ifdef USE_ESP32
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
namespace esphome::speaker_source {
static constexpr uint32_t MEDIA_CONTROLS_QUEUE_LENGTH = 20;
static const char *const TAG = "speaker_source_media_player";
// SourceBinding method implementations (defined here because SpeakerSourceMediaPlayer is forward-declared in the
// header)
// THREAD CONTEXT: Called from media source decode task thread
size_t SourceBinding::write_audio(const uint8_t *data, size_t length, uint32_t timeout_ms,
const audio::AudioStreamInfo &stream_info) {
return this->player->handle_media_output_(this->pipeline, this->source, data, length, timeout_ms, stream_info);
}
// THREAD CONTEXT: Called from main loop (media source's loop() calls set_state_ which calls report_state)
void SourceBinding::report_state(media_source::MediaSourceState state) {
this->player->handle_media_state_changed_(this->pipeline, this->source, state);
}
// THREAD CONTEXT: Called from media source task thread; uses defer() to marshal to main loop
void SourceBinding::request_volume(float volume) {
this->player->defer([this, volume]() { this->player->handle_volume_request_(volume); });
}
// THREAD CONTEXT: Called from media source task thread; uses defer() to marshal to main loop
void SourceBinding::request_mute(bool is_muted) {
this->player->defer([this, is_muted]() { this->player->handle_mute_request_(is_muted); });
}
// THREAD CONTEXT: Called from media source task thread; uses defer() to marshal to main loop
void SourceBinding::request_play_uri(const std::string &uri) {
this->player->defer([this, uri]() { this->player->handle_play_uri_request_(this->pipeline, uri); });
}
// THREAD CONTEXT: Called during code generation setup (main loop)
void SpeakerSourceMediaPlayer::add_media_source(uint8_t pipeline, media_source::MediaSource *media_source) {
auto &binding =
this->pipelines_[pipeline].sources.emplace_back(std::make_unique<SourceBinding>(this, media_source, pipeline));
media_source->set_listener(binding.get());
}
void SpeakerSourceMediaPlayer::dump_config() {
ESP_LOGCONFIG(TAG,
"Speaker Source Media Player:\n"
" Volume Increment: %.2f\n"
" Volume Min: %.2f\n"
" Volume Max: %.2f",
this->volume_increment_, this->volume_min_, this->volume_max_);
}
void SpeakerSourceMediaPlayer::setup() {
this->state = media_player::MEDIA_PLAYER_STATE_IDLE;
this->media_control_command_queue_ = xQueueCreate(MEDIA_CONTROLS_QUEUE_LENGTH, sizeof(MediaPlayerControlCommand));
this->pref_ = this->make_entity_preference<VolumeRestoreState>();
VolumeRestoreState volume_restore_state;
if (this->pref_.load(&volume_restore_state)) {
this->set_volume_(volume_restore_state.volume);
this->set_mute_state_(volume_restore_state.is_muted);
} else {
this->set_volume_(this->volume_initial_);
this->set_mute_state_(false);
}
// Register callbacks to receive playback notifications from speakers
for (size_t i = 0; i < this->pipelines_.size(); i++) {
if (this->pipelines_[i].is_configured()) {
this->pipelines_[i].speaker->add_audio_output_callback([this, i](uint32_t frames, int64_t timestamp) {
this->handle_speaker_playback_callback_(frames, timestamp, i);
});
}
}
}
// THREAD CONTEXT: Called from the speaker's playback callback task (not main loop)
void SpeakerSourceMediaPlayer::handle_speaker_playback_callback_(uint32_t frames, int64_t timestamp, uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
// Load once so the null check and use below are consistent
media_source::MediaSource *active_source = ps.active_source.load(std::memory_order_relaxed);
if (active_source == nullptr) {
return;
}
// CAS loop to safely subtract frames without underflow. If pending_frames is reset to 0 (new source
// starting) between the load and the subtract, compare_exchange_weak will fail and reload the current value.
uint32_t current = ps.pending_frames.load(std::memory_order_relaxed);
uint32_t source_frames;
do {
source_frames = std::min(frames, current);
} while (source_frames > 0 &&
!ps.pending_frames.compare_exchange_weak(current, current - source_frames, std::memory_order_relaxed));
if (source_frames > 0) {
// Notify the source about the played audio
active_source->notify_audio_played(source_frames, timestamp);
}
}
// THREAD CONTEXT: Called from main loop via defer()
void SpeakerSourceMediaPlayer::handle_volume_request_(float volume) {
// Update the media player's volume
this->set_volume_(volume);
this->publish_state();
}
// THREAD CONTEXT: Called from main loop via defer()
void SpeakerSourceMediaPlayer::handle_mute_request_(bool is_muted) {
// Update the media player's mute state
this->set_mute_state_(is_muted);
this->publish_state();
}
// THREAD CONTEXT: Called from main loop via defer()
void SpeakerSourceMediaPlayer::handle_play_uri_request_(uint8_t pipeline, const std::string &uri) {
// Smart source is requesting the player to play a different URI
auto call = this->make_call();
call.set_media_url(uri);
call.perform();
}
// THREAD CONTEXT: Called from main loop (media source's loop() calls set_state_ which calls report_state)
void SpeakerSourceMediaPlayer::handle_media_state_changed_(uint8_t pipeline, media_source::MediaSource *source,
media_source::MediaSourceState state) {
PipelineContext &ps = this->pipelines_[pipeline];
if (state == media_source::MediaSourceState::IDLE) {
// Source went idle - clear stopping flag if this was the source we asked to stop
if (ps.stopping_source == source) {
ps.stopping_source = nullptr;
}
// Clear pending flag if this was the source we asked to play
if (ps.pending_source == source) {
ps.pending_source = nullptr;
}
// Source went idle - clear it if it's the active source
if (ps.active_source == source) {
ps.last_source = ps.active_source;
ps.active_source = nullptr;
// Finish the speaker to ensure it's ready for the next playback
ps.speaker->finish();
}
} else if (state == media_source::MediaSourceState::PLAYING) {
// Source started playing - make it the active source if no one else is active
if (ps.active_source == nullptr) {
ps.active_source = source;
ps.last_source = nullptr;
// Clear pending flag now that the source is active
if (ps.pending_source == source) {
ps.pending_source = nullptr;
}
}
}
}
// THREAD CONTEXT: Called from media source decode task thread (not main loop).
// Reads ps.active_source (atomic), writes ps.pending_frames (atomic), and calls
// ps.speaker methods (speaker pointer is immutable after setup).
size_t SpeakerSourceMediaPlayer::handle_media_output_(uint8_t pipeline, media_source::MediaSource *source,
const uint8_t *data, size_t length, uint32_t timeout_ms,
const audio::AudioStreamInfo &stream_info) {
PipelineContext &ps = this->pipelines_[pipeline];
// Single read; the if-body only uses ps.speaker (immutable after setup) and the source parameter.
if (ps.active_source == source) {
// This source is active - play the audio
if (ps.speaker->get_audio_stream_info() != stream_info) {
// Setup the speaker to play this stream
ps.speaker->set_audio_stream_info(stream_info);
vTaskDelay(pdMS_TO_TICKS(timeout_ms));
return 0;
}
size_t bytes_written = ps.speaker->play(data, length, pdMS_TO_TICKS(timeout_ms));
if (bytes_written > 0) {
// Track frames sent to speaker for this source
ps.pending_frames.fetch_add(stream_info.bytes_to_frames(bytes_written), std::memory_order_relaxed);
}
return bytes_written;
}
// Not the active source - wait for state callback to set us as active when we transition to PLAYING
vTaskDelay(pdMS_TO_TICKS(timeout_ms));
return 0;
}
media_player::MediaPlayerState SpeakerSourceMediaPlayer::get_media_pipeline_state_(
media_source::MediaSource *source) const {
if (source != nullptr) {
switch (source->get_state()) {
case media_source::MediaSourceState::PLAYING:
return media_player::MEDIA_PLAYER_STATE_PLAYING;
case media_source::MediaSourceState::PAUSED:
return media_player::MEDIA_PLAYER_STATE_PAUSED;
case media_source::MediaSourceState::ERROR:
ESP_LOGE(TAG, "Source error");
return media_player::MEDIA_PLAYER_STATE_IDLE;
case media_source::MediaSourceState::IDLE:
default:
return media_player::MEDIA_PLAYER_STATE_IDLE;
}
}
return media_player::MEDIA_PLAYER_STATE_IDLE;
}
void SpeakerSourceMediaPlayer::loop() {
// Process queued control commands
MediaPlayerControlCommand control_command;
// Use peek to check command without removing it
if (xQueuePeek(this->media_control_command_queue_, &control_command, 0) == pdTRUE) {
bool command_executed = false;
uint8_t pipeline = control_command.pipeline;
switch (control_command.type) {
case MediaPlayerControlCommand::PLAY_URI: {
command_executed = this->try_execute_play_uri_(*control_command.data.uri, pipeline);
break;
}
case MediaPlayerControlCommand::SEND_COMMAND: {
PipelineContext &ps = this->pipelines_[pipeline];
// Determine target source: prefer active, fall back to last
media_source::MediaSource *target_source = nullptr;
if (ps.active_source != nullptr) {
target_source = ps.active_source;
} else if (ps.last_source != nullptr) {
target_source = ps.last_source;
}
media_player::MediaPlayerCommand player_command = control_command.data.command;
switch (player_command) {
case media_player::MEDIA_PLAYER_COMMAND_TOGGLE: {
media_source::MediaSource *active_source = ps.active_source;
if ((active_source != nullptr) && (active_source->get_state() == media_source::MediaSourceState::PLAYING)) {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PAUSE);
}
} else {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PLAY);
}
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_PLAY: {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PLAY);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_PAUSE: {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::PAUSE);
}
break;
}
case media_player::MEDIA_PLAYER_COMMAND_STOP: {
if (target_source != nullptr) {
target_source->handle_command(media_source::MediaSourceCommand::STOP);
}
break;
}
default:
break;
}
command_executed = true;
break;
}
}
// Only remove from queue if successfully executed
if (command_executed) {
xQueueReceive(this->media_control_command_queue_, &control_command, 0);
// Delete the allocated string for PLAY_URI commands
if (control_command.type == MediaPlayerControlCommand::PLAY_URI) {
delete control_command.data.uri;
}
}
}
// Update state based on active sources
media_player::MediaPlayerState old_state = this->state;
PipelineContext &media_ps = this->pipelines_[MEDIA_PIPELINE];
this->state = this->get_media_pipeline_state_(media_ps.active_source);
if (this->state != old_state) {
this->publish_state();
ESP_LOGD(TAG, "State changed to %s", media_player::media_player_state_to_string(this->state));
}
}
media_source::MediaSource *SpeakerSourceMediaPlayer::find_source_for_uri_(const std::string &uri, uint8_t pipeline) {
PipelineContext &ps = this->pipelines_[pipeline];
media_source::MediaSource *first_match = nullptr;
for (auto &binding : ps.sources) {
if (binding->source->can_handle(uri)) {
// Prefer an idle source; otherwise remember the first match (will be stopped by try_execute_play_uri_)
if (binding->source->get_state() == media_source::MediaSourceState::IDLE) {
return binding->source;
}
if (first_match == nullptr) {
first_match = binding->source;
}
}
}
return first_match;
}
bool SpeakerSourceMediaPlayer::try_execute_play_uri_(const std::string &uri, uint8_t pipeline) {
// Find target source
media_source::MediaSource *target_source = this->find_source_for_uri_(uri, pipeline);
if (target_source == nullptr) {
ESP_LOGW(TAG, "No source for URI");
ESP_LOGV(TAG, "URI: %s", uri.c_str());
return true; // Remove from queue (unrecoverable)
}
PipelineContext &ps = this->pipelines_[pipeline];
media_source::MediaSource *active_source = ps.active_source;
// If active source exists and is not IDLE, stop it and wait
if (active_source != nullptr) {
media_source::MediaSourceState active_state = active_source->get_state();
if (active_state != media_source::MediaSourceState::IDLE) {
// Only send END command once per source - check if we've already asked this source to stop
if (ps.stopping_source != active_source) {
ESP_LOGV(TAG, "Pipeline %u: stopping active source", pipeline);
active_source->handle_command(media_source::MediaSourceCommand::STOP);
ps.speaker->stop();
ps.stopping_source = active_source;
}
return false; // Leave in queue, retry next loop
}
}
// Also check target source directly - handles case where source errored before PLAYING state
media_source::MediaSourceState target_state = target_source->get_state();
if (target_state != media_source::MediaSourceState::IDLE) {
// Only send STOP command once per source
if (ps.stopping_source != target_source) {
ESP_LOGV(TAG, "Pipeline %u: target source busy, stopping", pipeline);
target_source->handle_command(media_source::MediaSourceCommand::STOP);
ps.speaker->stop();
ps.stopping_source = target_source;
}
return false; // Leave in queue, retry next loop
}
// Clear stopping flag since we're past the stopping phase
ps.stopping_source = nullptr;
// Check if speaker is ready
if (!ps.speaker->is_stopped()) {
return false; // Speaker not ready yet, retry later
}
// Set pending source so handle_media_state_changed_ can recognize it when the source transitions to PLAYING
ps.pending_source = target_source;
// Speaker is ready, try to play
if (!target_source->play_uri(uri)) {
ESP_LOGE(TAG, "Pipeline %u: Failed to play URI: %s", pipeline, uri.c_str());
ps.pending_source = nullptr;
}
// Reset pending frame counter for this pipeline since we're starting a new source
ps.pending_frames.store(0, std::memory_order_relaxed);
return true; // Remove from queue
}
// THREAD CONTEXT: Called from main loop only. Entry points:
// - HA/automation commands (direct)
// - handle_play_uri_request_() via make_call().perform() (deferred from source tasks)
void SpeakerSourceMediaPlayer::control(const media_player::MediaPlayerCall &call) {
if (!this->is_ready()) {
return;
}
MediaPlayerControlCommand control_command;
control_command.pipeline = MEDIA_PIPELINE;
auto media_url = call.get_media_url();
if (media_url.has_value()) {
control_command.type = MediaPlayerControlCommand::PLAY_URI;
// Heap allocation is unavoidable: URIs from Home Assistant are arbitrary-length (media URLs with tokens
// can easily exceed 500 bytes). Deleted after the command is consumed. FreeRTOS queues require items to be
// copyable, so we store a pointer to the string in the queue rather than the string itself.
control_command.data.uri = new std::string(media_url.value());
if (xQueueSend(this->media_control_command_queue_, &control_command, 0) != pdTRUE) {
delete control_command.data.uri;
ESP_LOGE(TAG, "Queue full, URI dropped");
}
return;
}
auto volume = call.get_volume();
if (volume.has_value()) {
this->set_volume_(volume.value());
this->publish_state();
return;
}
auto cmd = call.get_command();
if (cmd.has_value()) {
switch (cmd.value()) {
case media_player::MEDIA_PLAYER_COMMAND_MUTE:
this->set_mute_state_(true);
break;
case media_player::MEDIA_PLAYER_COMMAND_UNMUTE:
this->set_mute_state_(false);
break;
case media_player::MEDIA_PLAYER_COMMAND_VOLUME_UP:
this->set_volume_(std::min(1.0f, this->volume + this->volume_increment_));
break;
case media_player::MEDIA_PLAYER_COMMAND_VOLUME_DOWN:
this->set_volume_(std::max(0.0f, this->volume - this->volume_increment_));
break;
default:
// Queue command for processing in loop()
control_command.type = MediaPlayerControlCommand::SEND_COMMAND;
control_command.data.command = cmd.value();
if (xQueueSend(this->media_control_command_queue_, &control_command, 0) != pdTRUE) {
ESP_LOGE(TAG, "Queue full, command dropped");
}
return;
}
this->publish_state();
}
}
media_player::MediaPlayerTraits SpeakerSourceMediaPlayer::get_traits() {
auto traits = media_player::MediaPlayerTraits();
traits.set_supports_pause(true);
for (const auto &ps : this->pipelines_) {
if (ps.format.has_value()) {
traits.get_supported_formats().push_back(ps.format.value());
}
}
return traits;
}
void SpeakerSourceMediaPlayer::save_volume_restore_state_() {
VolumeRestoreState volume_restore_state;
volume_restore_state.volume = this->volume;
volume_restore_state.is_muted = this->is_muted_;
this->pref_.save(&volume_restore_state);
}
void SpeakerSourceMediaPlayer::set_mute_state_(bool mute_state, bool publish) {
if (this->is_muted_ == mute_state) {
return;
}
for (auto &ps : this->pipelines_) {
if (ps.is_configured()) {
ps.speaker->set_mute_state(mute_state);
}
}
this->is_muted_ = mute_state;
if (publish) {
this->save_volume_restore_state_();
}
// Notify all media sources about the mute state change
for (auto &ps : this->pipelines_) {
for (auto &binding : ps.sources) {
binding->source->notify_mute_changed(mute_state);
}
}
if (mute_state) {
this->defer([this]() { this->mute_trigger_.trigger(); });
} else {
this->defer([this]() { this->unmute_trigger_.trigger(); });
}
}
void SpeakerSourceMediaPlayer::set_volume_(float volume, bool publish) {
// Remap the volume to fit within the configured limits
float bounded_volume = remap<float, float>(volume, 0.0f, 1.0f, this->volume_min_, this->volume_max_);
for (auto &ps : this->pipelines_) {
if (ps.is_configured()) {
ps.speaker->set_volume(bounded_volume);
}
}
if (publish) {
this->volume = volume;
}
// Notify all media sources about the volume change
for (auto &ps : this->pipelines_) {
for (auto &binding : ps.sources) {
binding->source->notify_volume_changed(volume);
}
}
// Turn on the mute state if the volume is effectively zero, off otherwise.
// Pass publish=false to avoid saving twice.
if (volume < 0.001) {
this->set_mute_state_(true, false);
} else {
this->set_mute_state_(false, false);
}
// Save after mute mutation so the restored state has the correct is_muted_ value
if (publish) {
this->save_volume_restore_state_();
}
this->defer([this, volume]() { this->volume_trigger_.trigger(volume); });
}
} // namespace esphome::speaker_source
#endif // USE_ESP32