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esphome-lsm6ds/esphome/components/router/speaker/router_speaker.cpp
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9.1 KiB
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#include "router_speaker.h"
#ifdef USE_ESP32
#include "esphome/core/log.h"
#include "esp_timer.h"
#include <algorithm>
namespace esphome::router {
static const char *const TAG = "router.speaker";
static inline uint32_t atomic_subtract_clamped(std::atomic<uint32_t> &var, uint32_t amount) {
uint32_t current = var.load(std::memory_order_acquire);
uint32_t subtracted = 0;
if (current > 0) {
uint32_t new_value;
do {
subtracted = std::min(amount, current);
new_value = current - subtracted;
} while (!var.compare_exchange_weak(current, new_value, std::memory_order_release, std::memory_order_acquire));
}
return subtracted;
}
void Router::setup() {
// Register a callback on every configured output. Each lambda captures its own
// index and only forwards when that output is the active one. This is required
// because CallbackManager has no remove() API.
for (size_t i = 0; i < this->outputs_.size(); i++) {
this->outputs_[i]->add_audio_output_callback([this, i](uint32_t frames, int64_t timestamp_us) {
// Always suppress the draining previous output during a switch, even if it's
// also the reselected active output (switching back to the bus holder).
// loop() fires one synthetic credit for its in-flight frames instead.
if (this->pending_start_prev_idx_.load(std::memory_order_relaxed) == static_cast<int8_t>(i)) {
return;
}
if (this->active_output_idx_.load(std::memory_order_relaxed) != static_cast<int8_t>(i)) {
return;
}
atomic_subtract_clamped(this->frames_in_pipeline_, frames);
this->audio_output_callback_.call(frames, timestamp_us);
});
}
}
void Router::loop() {
speaker::Speaker *active = this->get_active_output();
// Mid-switch: the new output's start() is deferred until the previous output
// fully releases shared hardware (e.g. a single i2s_audio bus driving two
// speakers). Starting earlier produces "Parent bus is busy" retries. The
// synthetic-credit callback is also deferred until prev is fully stopped, so
// that once its task has drained no natural callbacks can race ours.
const int8_t pending_prev_idx = this->pending_start_prev_idx_.load(std::memory_order_relaxed);
if (pending_prev_idx >= 0) {
speaker::Speaker *prev = this->outputs_[pending_prev_idx];
if (prev->is_stopped()) {
this->pending_start_prev_idx_.store(-1, std::memory_order_relaxed);
// Credit any frames left in prev's ring buffer / DMA so producer frame
// accounting (SpeakerSourceMediaPlayer pending_frames, sendspin/AEC
// clocks) clears cleanly. The leftover audio is intentionally dropped and
// the producer is told it played "now", giving a clean discontinuity that
// keeps frame accounting consistent across the switch.
const uint32_t in_flight = this->frames_in_pipeline_.exchange(0, std::memory_order_acq_rel);
if (in_flight > 0) {
this->audio_output_callback_.call(in_flight, esp_timer_get_time());
}
this->apply_cached_state_to_active_();
this->state_ = speaker::STATE_STARTING;
active->start();
}
return;
}
// Mirror the active output's running/stopped state into our own state_ so that
// is_running() / is_stopped() stay accurate from the producer's perspective.
// Also catch the active output self-stopping (e.g. i2s_audio silence timeout):
// without this, our state_ would stay RUNNING forever and the next play() would
// skip start(). The output retains its own volume/mute across a restart (and we
// forward those live regardless), but stream info arrives via the non-virtual
// set_audio_stream_info() and never reaches the output on its own; if the format
// changed while stopped, only start()'s apply_cached_state_to_active_() pushes it
// down before the output's play()-side auto-start locks in the stale format.
if (active->is_stopped()) {
this->state_ = speaker::STATE_STOPPED;
} else if (this->state_ == speaker::STATE_STARTING && active->is_running()) {
this->state_ = speaker::STATE_RUNNING;
}
}
void Router::dump_config() {
ESP_LOGCONFIG(TAG,
"Router Speaker:\n"
" Outputs: %u",
static_cast<unsigned>(this->outputs_.size()));
}
size_t Router::play(const uint8_t *data, size_t length, TickType_t ticks_to_wait) {
speaker::Speaker *active = this->get_active_output();
// Drop frames during a mid-switch until the old output releases shared hardware;
// forwarding now would trigger the new output's play()-side auto-start while
// the bus is still busy.
if (this->pending_start_prev_idx_.load(std::memory_order_relaxed) >= 0) {
vTaskDelay(ticks_to_wait);
return 0;
}
// Producers (e.g. mixer) set stream info on us and then drive play() from a
// task without ever calling our start(). i2s_audio's play() auto-starts the
// underlying driver, so we must push our cached stream info to the active
// output before that auto-start, or it locks to its default (16k mono).
if (this->state_ == speaker::STATE_STOPPED) {
this->start();
vTaskDelay(ticks_to_wait);
ticks_to_wait = 0;
}
size_t written = active->play(data, length, ticks_to_wait);
if (written > 0) {
const uint32_t frames = this->audio_stream_info_.bytes_to_frames(written);
this->frames_in_pipeline_.fetch_add(frames, std::memory_order_release);
}
return written;
}
void Router::start() {
this->frames_in_pipeline_.store(0, std::memory_order_release);
this->apply_cached_state_to_active_();
this->state_ = speaker::STATE_STARTING;
this->get_active_output()->start();
}
void Router::stop() {
// Cancel any pending mid-switch start; the producer wants us stopped.
this->pending_start_prev_idx_.store(-1, std::memory_order_relaxed);
this->state_ = speaker::STATE_STOPPING;
this->get_active_output()->stop();
}
void Router::finish() {
this->pending_start_prev_idx_.store(-1, std::memory_order_relaxed);
this->state_ = speaker::STATE_STOPPING;
this->get_active_output()->finish();
}
bool Router::has_buffered_data() const { return this->get_active_output()->has_buffered_data(); }
void Router::set_pause_state(bool pause_state) {
this->cached_pause_ = pause_state;
this->get_active_output()->set_pause_state(pause_state);
}
void Router::set_volume(float volume) {
this->volume_ = volume;
this->get_active_output()->set_volume(volume);
}
void Router::set_mute_state(bool mute_state) {
this->mute_state_ = mute_state;
this->get_active_output()->set_mute_state(mute_state);
}
bool Router::switch_to_output(speaker::Speaker *target) {
if (target == nullptr) {
return false;
}
int8_t new_idx = -1;
for (size_t i = 0; i < this->outputs_.size(); i++) {
if (this->outputs_[i] == target) {
new_idx = static_cast<int8_t>(i);
break;
}
}
if (new_idx < 0) {
ESP_LOGW(TAG, "Switch target is not a configured output");
return false;
}
if (new_idx == this->active_output_idx_.load(std::memory_order_relaxed)) {
return true;
}
// A switch is already in flight: pending_start_prev_idx_ is still releasing the
// shared bus and the current active output's start() is still deferred (it never
// started). Just redirect which output we start once the bus frees. Leave the bus
// holder (pending_start_prev_idx_), the in-flight frame counter (loop() still owes one
// synthetic credit for the bus holder's in-flight frames), and state_ alone, and
// don't stop the current active output, which never started.
if (this->pending_start_prev_idx_.load(std::memory_order_relaxed) >= 0) {
this->active_output_idx_.store(new_idx, std::memory_order_relaxed);
return true;
}
const bool was_active = (this->state_ == speaker::STATE_STARTING || this->state_ == speaker::STATE_RUNNING);
const int8_t old_idx = this->active_output_idx_.load(std::memory_order_relaxed);
if (was_active) {
this->outputs_[old_idx]->stop();
}
this->active_output_idx_.store(new_idx, std::memory_order_relaxed);
if (was_active) {
// Defer start and the synthetic-credit callback until the old output's
// task is fully stopped; loop() handles both. Firing the synthetic credit
// here would race the old task's still-in-flight natural callbacks,
// dispatching audio_output_callback_ concurrently from two threads, which
// some consumers (e.g. sendspin's progress sync) aren't reentrant-safe for.
// STATE_STOPPING keeps producers from observing a transient stopped state
// and lets our play() short-circuit so the new output's play() doesn't
// auto-start it while the shared bus is still being released.
this->state_ = speaker::STATE_STOPPING;
this->pending_start_prev_idx_.store(old_idx, std::memory_order_relaxed);
} else {
this->frames_in_pipeline_.store(0, std::memory_order_release);
}
return true;
}
void Router::apply_cached_state_to_active_() {
speaker::Speaker *active = this->get_active_output();
active->set_audio_stream_info(this->audio_stream_info_);
active->set_volume(this->volume_);
active->set_mute_state(this->mute_state_);
active->set_pause_state(this->cached_pause_);
}
} // namespace esphome::router
#endif // USE_ESP32