Files
esphome-lsm6ds/esphome/components/sendspin/sendspin_hub.cpp
T

226 lines
6.8 KiB
C++

#include "sendspin_hub.h"
#ifdef USE_ESP32
#include "esphome/components/network/util.h"
#ifdef USE_WIFI
#include "esphome/components/wifi/wifi_component.h"
#endif
#include "esphome/core/application.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include "esphome/core/version.h"
#include <esp_log.h>
namespace esphome::sendspin_ {
static const char *const TAG = "sendspin.hub";
void SendspinHub::setup() {
auto config = this->build_client_config_();
this->client_ = std::make_unique<sendspin::SendspinClient>(std::move(config));
// Set up persistence (preferences must be initialized before providers are added to the client)
this->last_played_server_pref_ =
global_preferences->make_preference<LastPlayedServerPref>(fnv1a_hash("sendspin_last_played"));
#ifdef USE_SENDSPIN_PLAYER
this->static_delay_pref_ = global_preferences->make_preference<StaticDelayPref>(fnv1a_hash("sendspin_static_delay"));
#endif
// Wire providers and client listener
this->client_->set_listener(this);
this->client_->set_network_provider(this);
this->client_->set_persistence_provider(this);
#ifdef USE_SENDSPIN_CONTROLLER
this->controller_role_ = &this->client_->add_controller();
this->controller_role_->set_listener(this);
#endif
#ifdef USE_SENDSPIN_METADATA
this->metadata_role_ = &this->client_->add_metadata();
this->metadata_role_->set_listener(this);
#endif
#ifdef USE_SENDSPIN_PLAYER
this->client_->add_player(this->player_config_).set_listener(this->player_listener_);
#endif
if (!this->client_->start_server()) {
ESP_LOGE(TAG, "Failed to start Sendspin server");
this->mark_failed();
return;
}
}
void SendspinHub::loop() { this->client_->loop(); }
void SendspinHub::dump_config() {
char mac_buf[MAC_ADDRESS_PRETTY_BUFFER_SIZE];
ESP_LOGCONFIG(TAG,
"Sendspin Hub:\n"
" Client ID: %s\n"
" Task stack in PSRAM: %s",
get_mac_address_pretty_into_buffer(mac_buf), YESNO(this->task_stack_in_psram_));
}
// --- Delegating methods ---
// THREAD CONTEXT: Main loop (invoked from Sendspin components)
void SendspinHub::connect_to_server(const std::string &url) {
if (this->is_ready()) {
this->client_->connect_to(url);
}
}
// THREAD CONTEXT: Main loop (invoked from Sendspin components)
void SendspinHub::disconnect_from_server(sendspin::SendspinGoodbyeReason reason) {
if (this->is_ready()) {
this->client_->disconnect(reason);
}
}
// THREAD CONTEXT: Main loop (invoked from Sendspin components)
void SendspinHub::update_state(sendspin::SendspinClientState state) {
if (this->is_ready()) {
this->client_->update_state(state);
}
}
sendspin::SendspinClientConfig SendspinHub::build_client_config_() {
sendspin::SendspinClientConfig config;
char mac_buf[MAC_ADDRESS_PRETTY_BUFFER_SIZE];
config.client_id = get_mac_address_pretty_into_buffer(mac_buf);
config.name = App.get_friendly_name();
config.product_name = App.get_name();
config.manufacturer = "ESPHome";
config.software_version = ESPHOME_VERSION;
config.httpd_psram_stack = this->task_stack_in_psram_;
return config;
}
// --- SendspinClientListener overrides ---
// THREAD CONTEXT: Main loop (fired from client_->loop())
void SendspinHub::on_group_update(const sendspin::GroupUpdateObject &group) {
this->group_update_callbacks_.call(group);
}
void SendspinHub::on_request_high_performance() {
#ifdef USE_WIFI
if (wifi::global_wifi_component != nullptr) {
wifi::global_wifi_component->request_high_performance();
}
#endif
}
void SendspinHub::on_release_high_performance() {
#ifdef USE_WIFI
if (wifi::global_wifi_component != nullptr) {
wifi::global_wifi_component->release_high_performance();
}
#endif
}
// --- SendspinNetworkProvider override ---
// THREAD CONTEXT: Main loop (polled by client_->loop())
bool SendspinHub::is_network_ready() { return network::is_connected(); }
// --- SendspinPersistenceProvider overrides ---
// THREAD CONTEXT: Main loop (invoked by client_->loop() during lifecycle events)
bool SendspinHub::save_last_server_hash(uint32_t hash) {
LastPlayedServerPref pref{.server_id_hash = hash};
bool ok = this->last_played_server_pref_.save(&pref);
if (ok) {
ESP_LOGD(TAG, "Persisted last played server hash: 0x%08X", hash);
} else {
ESP_LOGW(TAG, "Failed to persist last played server hash");
}
return ok;
}
// THREAD CONTEXT: Main loop (invoked by client_->loop() during lifecycle events)
std::optional<uint32_t> SendspinHub::load_last_server_hash() {
LastPlayedServerPref pref{};
if (this->last_played_server_pref_.load(&pref)) {
ESP_LOGI(TAG, "Loaded last played server hash: 0x%08X", pref.server_id_hash);
return pref.server_id_hash;
}
return std::nullopt;
}
// --- Sendspin role specific methods/overrides ---
#ifdef USE_SENDSPIN_CONTROLLER
// THREAD CONTEXT: Main loop (invoked from ESPHome actions / other components)
void SendspinHub::send_client_command(sendspin::SendspinControllerCommand command, std::optional<uint8_t> volume,
std::optional<bool> mute) {
if (this->is_ready()) {
this->controller_role_->send_command(command, volume, mute);
}
}
// THREAD CONTEXT: Main loop (ControllerRoleListener override, fired from client_->loop())
void SendspinHub::on_controller_state(const sendspin::ServerStateControllerObject &state) {
this->controller_state_callbacks_.call(state);
}
#endif
#ifdef USE_SENDSPIN_METADATA
// THREAD CONTEXT: Main loop (MetadataRoleListener override, fired from client_->loop())
void SendspinHub::on_metadata(const sendspin::ServerMetadataStateObject &metadata) {
this->metadata_update_callbacks_.call(metadata);
}
// THREAD CONTEXT: Main loop (invoked from Sendspin components)
uint32_t SendspinHub::get_track_progress_ms() const {
if (this->is_ready()) {
return this->metadata_role_->get_track_progress_ms();
}
return 0;
}
#endif
#ifdef USE_SENDSPIN_PLAYER
// THREAD CONTEXT: Main loop, called from child component setup() after player role is created and configured
sendspin::PlayerRole *SendspinHub::get_player_role() {
if (this->is_ready()) {
return this->client_->player();
}
return nullptr;
}
// THREAD CONTEXT: Main loop (SendspinPersistenceProvider override)
bool SendspinHub::save_static_delay(uint16_t delay_ms) {
StaticDelayPref pref{.delay_ms = delay_ms};
bool ok = this->static_delay_pref_.save(&pref);
if (ok) {
ESP_LOGD(TAG, "Persisted static delay: %u ms", delay_ms);
} else {
ESP_LOGW(TAG, "Failed to persist static delay");
}
return ok;
}
// THREAD CONTEXT: Main loop (SendspinPersistenceProvider override)
std::optional<uint16_t> SendspinHub::load_static_delay() {
StaticDelayPref pref{};
if (this->static_delay_pref_.load(&pref)) {
ESP_LOGI(TAG, "Loaded static delay: %u ms", pref.delay_ms);
return pref.delay_ms;
}
return std::nullopt;
}
#endif
} // namespace esphome::sendspin_
#endif // USE_ESP32