412 lines
17 KiB
C++
412 lines
17 KiB
C++
#include "i2s_audio_speaker_standard.h"
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#ifdef USE_ESP32
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#include <driver/i2s_std.h>
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#include "esphome/components/audio/audio.h"
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#include "esphome/components/audio/audio_transfer_buffer.h"
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#include "esphome/core/hal.h"
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#include "esphome/core/log.h"
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#include "esp_timer.h"
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namespace esphome::i2s_audio {
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static const char *const TAG = "i2s_audio.speaker.std";
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static constexpr size_t DMA_BUFFERS_COUNT = 4;
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// Sized to comfortably absorb scheduling jitter: at most DMA_BUFFERS_COUNT events can be in flight,
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// doubled so that a transient backlog never overruns the queue (which would desync the lockstep
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// invariant between i2s_event_queue_ and write_records_queue_).
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static constexpr size_t I2S_EVENT_QUEUE_COUNT = DMA_BUFFERS_COUNT * 2;
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// Generous timeout for ``i2s_channel_write`` blocking. A buffer frees roughly every
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// DMA_BUFFER_DURATION_MS, so a multiple of that gives plenty of slack against scheduling jitter
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// without masking real failures.
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static constexpr TickType_t WRITE_TIMEOUT_TICKS = pdMS_TO_TICKS(DMA_BUFFER_DURATION_MS * (DMA_BUFFERS_COUNT + 1));
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void I2SAudioSpeaker::dump_config() {
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I2SAudioSpeakerBase::dump_config();
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const char *fmt_str;
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switch (this->i2s_comm_fmt_) {
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case I2SCommFmt::PCM:
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fmt_str = "pcm";
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break;
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case I2SCommFmt::MSB:
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fmt_str = "msb";
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break;
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default:
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fmt_str = "std";
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break;
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}
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ESP_LOGCONFIG(TAG, " Communication format: %s", fmt_str);
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}
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void I2SAudioSpeaker::run_speaker_task() {
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_STARTING);
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const uint32_t dma_buffers_duration_ms = DMA_BUFFER_DURATION_MS * DMA_BUFFERS_COUNT;
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// Ensure ring buffer duration is at least the duration of all DMA buffers
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const uint32_t ring_buffer_duration = std::max(dma_buffers_duration_ms, this->buffer_duration_ms_);
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// The DMA buffers may have more bits per sample, so calculate buffer sizes based on the input audio stream info
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const size_t bytes_per_frame = this->current_stream_info_.frames_to_bytes(1);
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// Round the ring buffer size down to a multiple of bytes_per_frame so the wrap boundary stays frame-aligned and
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// avoids unnecessary single-frame splices.
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const size_t ring_buffer_size =
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(this->current_stream_info_.ms_to_bytes(ring_buffer_duration) / bytes_per_frame) * bytes_per_frame;
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const uint32_t frames_per_dma_buffer = this->current_stream_info_.ms_to_frames(DMA_BUFFER_DURATION_MS);
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const size_t dma_buffer_bytes = this->current_stream_info_.frames_to_bytes(frames_per_dma_buffer);
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bool successful_setup = false;
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std::unique_ptr<audio::RingBufferAudioSource> audio_source;
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// Pre-zeroed buffer used to silence-pad each DMA descriptor whenever real audio doesn't fully fill it.
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RAMAllocator<uint8_t> silence_allocator;
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uint8_t *silence_buffer = silence_allocator.allocate(dma_buffer_bytes);
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if (silence_buffer != nullptr) {
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memset(silence_buffer, 0, dma_buffer_bytes);
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std::shared_ptr<ring_buffer::RingBuffer> temp_ring_buffer = ring_buffer::RingBuffer::create(ring_buffer_size);
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audio_source =
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audio::RingBufferAudioSource::create(temp_ring_buffer, dma_buffer_bytes, static_cast<uint8_t>(bytes_per_frame));
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if (audio_source != nullptr) {
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// audio_source is nullptr if the ring buffer fails to allocate
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this->audio_ring_buffer_ = temp_ring_buffer;
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successful_setup = true;
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}
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}
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if (successful_setup) {
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// Preload every DMA descriptor with silence and push a matching zero-real-frames record per buffer.
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// This guarantees that every on_sent event has a corresponding write record from the start, so
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// ``i2s_event_queue_`` and ``write_records_queue_`` stay in lockstep for the entire task lifetime.
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for (size_t i = 0; i < DMA_BUFFERS_COUNT; i++) {
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size_t bytes_loaded = 0;
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esp_err_t err = i2s_channel_preload_data(this->tx_handle_, silence_buffer, dma_buffer_bytes, &bytes_loaded);
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if (err != ESP_OK || bytes_loaded != dma_buffer_bytes) {
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ESP_LOGV(TAG, "Failed to preload silence into DMA buffer %u (err=%d, loaded=%u)", (unsigned) i, (int) err,
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(unsigned) bytes_loaded);
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successful_setup = false;
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break;
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}
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uint32_t zero_real_frames = 0;
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if (xQueueSend(this->write_records_queue_, &zero_real_frames, 0) != pdTRUE) {
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// Should never happen: the queue was just reset and is sized for DMA_BUFFERS_COUNT * 2 entries.
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ESP_LOGV(TAG, "Failed to push preload write record");
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successful_setup = false;
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break;
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}
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}
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}
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if (successful_setup) {
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// Register the on_sent callback BEFORE enabling the channel so the very first transmitted buffer
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// generates a queued event that pairs with the first preloaded silence record.
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const i2s_event_callbacks_t callbacks = {.on_sent = i2s_on_sent_cb};
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i2s_channel_register_event_callback(this->tx_handle_, &callbacks, this);
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if (i2s_channel_enable(this->tx_handle_) != ESP_OK) {
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ESP_LOGV(TAG, "Failed to enable I2S channel");
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successful_setup = false;
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}
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}
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if (!successful_setup) {
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_ESP_NO_MEM);
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} else {
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bool stop_gracefully = false;
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// Number of records currently in ``write_records_queue_`` that carry real audio. Used by graceful
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// stop to wait until every real-audio buffer has been confirmed played by an ISR event.
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uint32_t pending_real_buffers = 0;
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uint32_t last_data_received_time = millis();
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_RUNNING);
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// Main speaker task loop. Continues while:
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// - Paused, OR
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// - No timeout configured, OR
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// - Timeout hasn't elapsed since last data
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//
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// Always-fill model: every iteration writes exactly one DMA buffer's worth, mixing real audio
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// and silence padding as needed. The blocking ``i2s_channel_write`` paces the loop at the DMA
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// consumption rate, and every buffer write is matched 1:1 with a record on ``write_records_queue_``.
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//
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// While paused, the real-audio fill is skipped and the entire DMA buffer is filled with silence;
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// the same blocking ``i2s_channel_write`` provides natural pacing (one buffer per ~DMA_BUFFER_DURATION_MS),
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// so the lockstep invariant is preserved without burning CPU.
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while (this->pause_state_ || !this->timeout_.has_value() ||
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(millis() - last_data_received_time) <= this->timeout_.value()) {
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uint32_t event_group_bits = xEventGroupGetBits(this->event_group_);
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if (event_group_bits & SpeakerEventGroupBits::COMMAND_STOP) {
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// COMMAND_STOP is set both by user-initiated stop() and by the ISR when it drops a completion
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// event (paired with ERR_DROPPED_EVENT so loop() can distinguish the two cases).
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xEventGroupClearBits(this->event_group_, SpeakerEventGroupBits::COMMAND_STOP);
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ESP_LOGV(TAG, "Exiting: COMMAND_STOP received");
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break;
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}
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if (event_group_bits & SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY) {
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xEventGroupClearBits(this->event_group_, SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY);
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stop_gracefully = true;
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}
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if (this->audio_stream_info_ != this->current_stream_info_) {
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// Audio stream info changed, stop the speaker task so it will restart with the proper settings.
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ESP_LOGV(TAG, "Exiting: stream info changed");
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break;
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}
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// Drain ISR-stamped completion events. Each event corresponds 1:1 with a write_records_queue_
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// entry by construction (preloaded records at startup, plus exactly one record pushed per
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// iteration alongside exactly one DMA-buffer-sized write).
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int64_t write_timestamp;
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bool lockstep_broken = false;
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while (xQueueReceive(this->i2s_event_queue_, &write_timestamp, 0)) {
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uint32_t real_frames = 0;
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if (xQueueReceive(this->write_records_queue_, &real_frames, 0) != pdTRUE) {
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// Should never happen: would indicate the lockstep invariant is broken.
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ESP_LOGV(TAG, "Event without matching write record");
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_LOCKSTEP_DESYNC);
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lockstep_broken = true;
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break;
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}
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if (real_frames > 0) {
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pending_real_buffers--;
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// Real audio is packed at the start of each DMA buffer with any silence padding on the
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// tail, so the real audio finished playing earlier than the buffer-completion timestamp
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// by the duration of the trailing zeros.
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const uint32_t silence_frames = frames_per_dma_buffer - real_frames;
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const int64_t adjusted_ts =
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write_timestamp - this->current_stream_info_.frames_to_microseconds(silence_frames);
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this->audio_output_callback_(real_frames, adjusted_ts);
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}
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}
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if (lockstep_broken) {
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break;
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}
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// Graceful stop: exit only after the source's exposed chunk is drained, the underlying ring
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// buffer has nothing left to hand over, and every real-audio buffer we submitted has been
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// confirmed played. ``has_buffered_data()`` returns bytes still sitting in the ring buffer
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// awaiting fill().
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if (stop_gracefully && audio_source->available() == 0 && !this->has_buffered_data() &&
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pending_real_buffers == 0) {
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ESP_LOGV(TAG, "Exiting: graceful stop complete");
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break;
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}
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// Compose exactly one DMA buffer's worth: drain as much real audio as the source currently
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// exposes (may take multiple fill() calls when crossing a ring buffer wrap), then pad any
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// remainder with silence. All writes pack into the next free DMA descriptor in order, so the
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// descriptor ends up holding [real audio][silence padding].
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size_t bytes_written_total = 0;
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size_t real_bytes_total = 0;
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bool partial_write_failure = false;
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if (!this->pause_state_) {
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while (bytes_written_total < dma_buffer_bytes) {
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size_t bytes_read = audio_source->fill(pdMS_TO_TICKS(DMA_BUFFER_DURATION_MS) / 2, false);
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if (bytes_read > 0) {
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uint8_t *new_data = audio_source->mutable_data() + audio_source->available() - bytes_read;
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this->apply_software_volume_(new_data, bytes_read);
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this->swap_esp32_mono_samples_(new_data, bytes_read);
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}
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const size_t to_write = std::min(audio_source->available(), dma_buffer_bytes - bytes_written_total);
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if (to_write == 0) {
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// Ring buffer has nothing more to hand over right now; pad the rest of this DMA buffer
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// with silence so the lockstep invariant (one write per iteration) is preserved.
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break;
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}
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size_t bw = 0;
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i2s_channel_write(this->tx_handle_, audio_source->data(), to_write, &bw, WRITE_TIMEOUT_TICKS);
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if (bw != to_write) {
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// A short real-audio write breaks DMA descriptor alignment for every subsequent event;
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// the only safe recovery is to restart the task.
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ESP_LOGV(TAG, "Partial real audio write: %u of %u bytes", (unsigned) bw, (unsigned) to_write);
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_PARTIAL_WRITE);
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partial_write_failure = true;
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break;
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}
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audio_source->consume(bw);
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bytes_written_total += bw;
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real_bytes_total += bw;
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}
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if (real_bytes_total > 0) {
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last_data_received_time = millis();
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}
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}
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if (partial_write_failure) {
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break;
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}
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const size_t silence_bytes = dma_buffer_bytes - bytes_written_total;
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if (silence_bytes > 0) {
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size_t bw = 0;
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i2s_channel_write(this->tx_handle_, silence_buffer, silence_bytes, &bw, WRITE_TIMEOUT_TICKS);
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if (bw != silence_bytes) {
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// Same descriptor-alignment hazard as a partial real-audio write.
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ESP_LOGV(TAG, "Partial silence write: %u of %u bytes", (unsigned) bw, (unsigned) silence_bytes);
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_PARTIAL_WRITE);
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break;
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}
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}
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const uint32_t real_frames_in_buffer = this->current_stream_info_.bytes_to_frames(real_bytes_total);
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// Push the matching write record. Capacity headroom in I2S_EVENT_QUEUE_COUNT guarantees this
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// succeeds even with a transient backlog of unprocessed events; if it ever fails the lockstep
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// invariant is broken and every subsequent timestamp would be silently wrong, so bail.
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if (xQueueSend(this->write_records_queue_, &real_frames_in_buffer, 0) != pdTRUE) {
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ESP_LOGV(TAG, "Exiting: write records queue full");
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_LOCKSTEP_DESYNC);
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break;
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}
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if (real_frames_in_buffer > 0) {
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pending_real_buffers++;
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}
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}
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}
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_STOPPING);
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audio_source.reset();
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if (silence_buffer != nullptr) {
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silence_allocator.deallocate(silence_buffer, dma_buffer_bytes);
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silence_buffer = nullptr;
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}
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xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_STOPPED);
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while (true) {
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// Continuously delay until the loop method deletes the task
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vTaskDelay(pdMS_TO_TICKS(10));
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}
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}
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esp_err_t I2SAudioSpeaker::start_i2s_driver(audio::AudioStreamInfo &audio_stream_info) {
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this->current_stream_info_ = audio_stream_info;
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if ((this->i2s_role_ & I2S_ROLE_SLAVE) && (this->sample_rate_ != audio_stream_info.get_sample_rate())) { // NOLINT
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// Can't reconfigure I2S bus, so the sample rate must match the configured value
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ESP_LOGE(TAG, "Incompatible stream settings");
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return ESP_ERR_NOT_SUPPORTED;
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}
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if (this->slot_bit_width_ != I2S_SLOT_BIT_WIDTH_AUTO &&
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(i2s_slot_bit_width_t) audio_stream_info.get_bits_per_sample() > this->slot_bit_width_) {
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// Currently can't handle the case when the incoming audio has more bits per sample than the configured value
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ESP_LOGE(TAG, "Stream bits per sample must be less than or equal to the speaker's configuration");
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return ESP_ERR_NOT_SUPPORTED;
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}
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if (!this->parent_->try_lock()) {
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ESP_LOGE(TAG, "Parent bus is busy");
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return ESP_ERR_INVALID_STATE;
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}
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uint32_t dma_buffer_length = audio_stream_info.ms_to_frames(DMA_BUFFER_DURATION_MS);
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i2s_role_t i2s_role = this->i2s_role_;
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i2s_clock_src_t clk_src = I2S_CLK_SRC_DEFAULT;
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#if SOC_CLK_APLL_SUPPORTED
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if (this->use_apll_) {
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clk_src = i2s_clock_src_t::I2S_CLK_SRC_APLL;
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}
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#endif // SOC_CLK_APLL_SUPPORTED
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// Log DMA configuration for debugging
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ESP_LOGV(TAG, "I2S DMA config: %zu buffers x %lu frames", (size_t) DMA_BUFFERS_COUNT,
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(unsigned long) dma_buffer_length);
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i2s_chan_config_t chan_cfg = {
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.id = this->parent_->get_port(),
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.role = i2s_role,
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.dma_desc_num = DMA_BUFFERS_COUNT,
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.dma_frame_num = dma_buffer_length,
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.auto_clear = true,
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.intr_priority = 3,
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};
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// Build standard I2S clock/slot/gpio configuration
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i2s_std_clk_config_t clk_cfg = {
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.sample_rate_hz = audio_stream_info.get_sample_rate(),
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.clk_src = clk_src,
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.mclk_multiple = this->mclk_multiple_,
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};
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i2s_slot_mode_t slot_mode = this->slot_mode_;
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i2s_std_slot_mask_t slot_mask = this->std_slot_mask_;
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if (audio_stream_info.get_channels() == 1) {
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slot_mode = I2S_SLOT_MODE_MONO;
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} else if (audio_stream_info.get_channels() == 2) {
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slot_mode = I2S_SLOT_MODE_STEREO;
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slot_mask = I2S_STD_SLOT_BOTH;
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}
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i2s_std_slot_config_t slot_cfg;
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switch (this->i2s_comm_fmt_) {
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case I2SCommFmt::PCM:
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slot_cfg =
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I2S_STD_PCM_SLOT_DEFAULT_CONFIG((i2s_data_bit_width_t) audio_stream_info.get_bits_per_sample(), slot_mode);
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break;
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case I2SCommFmt::MSB:
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slot_cfg =
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I2S_STD_MSB_SLOT_DEFAULT_CONFIG((i2s_data_bit_width_t) audio_stream_info.get_bits_per_sample(), slot_mode);
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break;
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default:
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slot_cfg = I2S_STD_PHILIPS_SLOT_DEFAULT_CONFIG((i2s_data_bit_width_t) audio_stream_info.get_bits_per_sample(),
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slot_mode);
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break;
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}
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#ifdef USE_ESP32_VARIANT_ESP32
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// There seems to be a bug on the ESP32 (non-variant) platform where setting the slot bit width higher than the
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// bits per sample causes the audio to play too fast. Setting the ws_width to the configured slot bit width seems
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// to make it play at the correct speed while sending more bits per slot.
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if (this->slot_bit_width_ != I2S_SLOT_BIT_WIDTH_AUTO) {
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uint32_t configured_bit_width = static_cast<uint32_t>(this->slot_bit_width_);
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slot_cfg.ws_width = configured_bit_width;
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if (configured_bit_width > 16) {
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slot_cfg.msb_right = false;
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}
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}
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#else
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slot_cfg.slot_bit_width = this->slot_bit_width_;
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if (this->slot_bit_width_ != I2S_SLOT_BIT_WIDTH_AUTO) {
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slot_cfg.ws_width = static_cast<uint32_t>(this->slot_bit_width_);
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}
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#endif // USE_ESP32_VARIANT_ESP32
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slot_cfg.slot_mask = slot_mask;
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i2s_std_gpio_config_t gpio_cfg = this->parent_->get_pin_config();
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gpio_cfg.dout = this->dout_pin_;
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i2s_std_config_t std_cfg = {
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.clk_cfg = clk_cfg,
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.slot_cfg = slot_cfg,
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.gpio_cfg = gpio_cfg,
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};
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esp_err_t err = this->init_i2s_channel_(chan_cfg, std_cfg, I2S_EVENT_QUEUE_COUNT);
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if (err != ESP_OK) {
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return err;
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}
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// The speaker task will enable the channel after preloading.
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return ESP_OK;
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}
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} // namespace esphome::i2s_audio
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#endif // USE_ESP32
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