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esphome-lsm6ds/esphome/components/i2s_audio/speaker/i2s_audio_spdif.cpp
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504 lines
21 KiB
C++

#include "i2s_audio_spdif.h"
#if defined(USE_ESP32) && defined(USE_I2S_AUDIO_SPDIF_MODE)
#include <driver/i2s_std.h>
#include "esphome/components/audio/audio.h"
#include "esphome/components/audio/audio_transfer_buffer.h"
#include "esphome/core/hal.h"
#include "esphome/core/log.h"
#include "esp_timer.h"
namespace esphome::i2s_audio {
static const char *const TAG = "i2s_audio.spdif";
// SPDIF mode adds overhead as each sample is encapsulated in a subframe;
// each DMA buffer can hold only 192 samples (~4ms each vs. ~15ms for standard I2S).
// To match the standard I2S buffering duration, we use more buffers to minimize
// the impact of the overhead, such as stuttering or audio/silence oscillation.
// 15 buffers x 4ms = 60ms of DMA buffering (same as 4 x 15ms for standard)
static constexpr size_t SPDIF_DMA_BUFFERS_COUNT = 15;
// Number of DMA events between upstream callbacks (~16ms = 4 events x 4ms each).
// Matches non-SPDIF timing to prevent overwhelming upstream sync algorithms.
static constexpr uint32_t SPDIF_DMA_EVENTS_PER_CALLBACK = 4;
// Brief retry wait used by play() to catch short free-space windows during rapid track transitions.
static constexpr uint32_t SPDIF_PLAY_RETRY_WAIT_MS = 5;
static constexpr size_t SPDIF_I2S_EVENT_QUEUE_COUNT = 2 * SPDIF_DMA_BUFFERS_COUNT;
// Static callback functions for SPDIF encoder (avoids std::function overhead)
static esp_err_t spdif_preload_cb(void *user_ctx, uint32_t *data, size_t size, TickType_t ticks_to_wait) {
auto *speaker = static_cast<I2SAudioSpeakerSPDIF *>(user_ctx);
size_t bytes_written = 0;
esp_err_t err = i2s_channel_preload_data(speaker->get_tx_handle(), data, size, &bytes_written);
if (err != ESP_OK || bytes_written != size) {
ESP_LOGV(TAG, "Preload failed: %s (wrote %zu/%zu bytes)", esp_err_to_name(err), bytes_written, size);
return (err != ESP_OK) ? err : ESP_ERR_NO_MEM;
}
return ESP_OK;
}
static esp_err_t spdif_write_cb(void *user_ctx, uint32_t *data, size_t size, TickType_t ticks_to_wait) {
auto *speaker = static_cast<I2SAudioSpeakerSPDIF *>(user_ctx);
size_t bytes_written = 0;
esp_err_t err = i2s_channel_write(speaker->get_tx_handle(), data, size, &bytes_written, ticks_to_wait);
if (err != ESP_OK) {
ESP_LOGV(TAG, "I2S write failed: %s (wrote %zu/%zu bytes)", esp_err_to_name(err), bytes_written, size);
}
return err;
}
void I2SAudioSpeakerSPDIF::setup() {
I2SAudioSpeakerBase::setup();
if (this->is_failed()) {
return;
}
this->spdif_encoder_ = new SPDIFEncoder();
if (!this->spdif_encoder_->setup()) {
ESP_LOGE(TAG, "Encoder setup failed");
this->mark_failed();
return;
}
// Configure channel status block with the sample rate
this->spdif_encoder_->set_sample_rate(this->sample_rate_);
// Separate callbacks for preload (during underflow recovery) and normal writes
this->spdif_encoder_->set_preload_callback(spdif_preload_cb, this);
this->spdif_encoder_->set_write_callback(spdif_write_cb, this);
}
void I2SAudioSpeakerSPDIF::dump_config() {
I2SAudioSpeakerBase::dump_config();
ESP_LOGCONFIG(TAG,
" SPDIF Mode: YES\n"
" Sample Rate: %" PRIu32 " Hz",
this->sample_rate_);
}
void I2SAudioSpeakerSPDIF::on_task_stopped() { this->spdif_silence_start_ = 0; }
size_t I2SAudioSpeakerSPDIF::play(const uint8_t *data, size_t length, TickType_t ticks_to_wait) {
if (this->is_failed()) {
ESP_LOGE(TAG, "Setup failed; cannot play audio");
return 0;
}
// In SPDIF mode, keep accepting upstream audio while the speaker task is active.
// This avoids transient drops during stop/start transitions.
const bool task_active = (this->speaker_task_handle_ != nullptr);
if (this->state_ != speaker::STATE_RUNNING && this->state_ != speaker::STATE_STARTING) {
this->start();
}
if (!task_active && this->state_ != speaker::STATE_RUNNING) {
// Unable to write data to a running speaker, so delay the max amount of time so it can get ready
vTaskDelay(ticks_to_wait);
ticks_to_wait = 0;
}
size_t bytes_written = 0;
if (this->state_ == speaker::STATE_RUNNING || task_active) {
std::shared_ptr<ring_buffer::RingBuffer> temp_ring_buffer = this->audio_ring_buffer_.lock();
if (temp_ring_buffer != nullptr) {
// In SPDIF mode, a tiny wait helps avoid transient 0-byte writes during short backpressure windows.
TickType_t effective_ticks_to_wait = ticks_to_wait;
if (effective_ticks_to_wait == 0) {
effective_ticks_to_wait = pdMS_TO_TICKS(1);
}
bytes_written = temp_ring_buffer->write_without_replacement((void *) data, length, effective_ticks_to_wait);
if (bytes_written == 0 && length > 0) {
// Retry once to catch short free-space windows during rapid seek/track transitions.
bytes_written =
temp_ring_buffer->write_without_replacement((void *) data, length, pdMS_TO_TICKS(SPDIF_PLAY_RETRY_WAIT_MS));
}
}
}
return bytes_written;
}
void I2SAudioSpeakerSPDIF::run_speaker_task() {
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_STARTING);
// Reset SPDIF encoder at task start to ensure clean state
// (previous task may have left stale data in encoder buffer)
if (this->spdif_encoder_ != nullptr) {
this->spdif_encoder_->reset();
}
// Reset lockstep records queue so it starts paired with the (also-reset) i2s_event_queue_.
xQueueReset(this->write_records_queue_);
const uint32_t dma_buffers_duration_ms = DMA_BUFFER_DURATION_MS * SPDIF_DMA_BUFFERS_COUNT;
// Ensure ring buffer duration is at least the duration of all DMA buffers
const uint32_t ring_buffer_duration = std::max(dma_buffers_duration_ms, this->buffer_duration_ms_);
// The DMA buffers may have more bits per sample, so calculate buffer sizes based on the input audio stream info
const size_t bytes_per_frame = this->current_stream_info_.frames_to_bytes(1);
// Round the ring buffer size down to a multiple of bytes_per_frame so the wrap boundary stays frame-aligned and
// avoids unnecessary single-frame splices.
const size_t ring_buffer_size =
(this->current_stream_info_.ms_to_bytes(ring_buffer_duration) / bytes_per_frame) * bytes_per_frame;
// For SPDIF mode, one DMA buffer = one SPDIF block = 192 PCM frames
const uint32_t frames_to_fill_single_dma_buffer = SPDIF_BLOCK_SAMPLES;
const size_t bytes_to_fill_single_dma_buffer =
this->current_stream_info_.frames_to_bytes(frames_to_fill_single_dma_buffer);
bool successful_setup = false;
std::unique_ptr<audio::RingBufferAudioSource> audio_source;
{
std::shared_ptr<ring_buffer::RingBuffer> temp_ring_buffer = ring_buffer::RingBuffer::create(ring_buffer_size);
audio_source = audio::RingBufferAudioSource::create(temp_ring_buffer, bytes_to_fill_single_dma_buffer,
static_cast<uint8_t>(bytes_per_frame));
if (audio_source != nullptr) {
this->audio_ring_buffer_ = temp_ring_buffer;
successful_setup = true;
}
}
if (!successful_setup) {
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_ESP_NO_MEM);
} else {
// Preload DMA buffers with SPDIF-encoded silence before enabling the channel.
// This ensures the first data transmitted is valid SPDIF (not raw zeros from
// auto_clear) and prevents phantom DMA events before real audio is available.
// Each preloaded block pushes a 0-real-frame record so that the corresponding
// on_sent events drain in lockstep without crediting any audio frames.
this->spdif_encoder_->set_preload_mode(true);
for (size_t i = 0; i < SPDIF_DMA_BUFFERS_COUNT; i++) {
esp_err_t preload_err = this->spdif_encoder_->flush_with_silence(pdMS_TO_TICKS(DMA_BUFFER_DURATION_MS));
if (preload_err != ESP_OK) {
break; // DMA preload buffer full or error
}
const uint32_t silence_record = 0;
xQueueSendToBack(this->write_records_queue_, &silence_record, 0);
}
this->spdif_encoder_->set_preload_mode(false);
this->spdif_encoder_->reset(); // Clean encoder state for the main loop
// Now register the callback and enable the channel
xQueueReset(this->i2s_event_queue_);
const i2s_event_callbacks_t callbacks = {.on_sent = i2s_on_sent_cb};
i2s_channel_register_event_callback(this->tx_handle_, &callbacks, this);
i2s_channel_enable(this->tx_handle_);
// Always-fill model: each iteration produces exactly one SPDIF block (= one DMA buffer).
// We drain real PCM up to one block from the ring buffer and silence-pad any remainder.
// Blocking writes pace the loop at the DMA consumption rate. This mirrors the standard
// I2S speaker pattern (PR #16317): fill what you can, then silence-pad whatever is still
// missing to complete the DMA buffer.
const uint32_t block_duration_us = this->current_stream_info_.frames_to_microseconds(SPDIF_BLOCK_SAMPLES);
// Sized to absorb the worst case where every DMA buffer is full when we issue the write.
const TickType_t write_timeout_ticks =
pdMS_TO_TICKS(((block_duration_us * (SPDIF_DMA_BUFFERS_COUNT + 1)) + 999) / 1000);
// Brief read budget when the ring buffer is empty (~half a block).
const TickType_t read_timeout_ticks = pdMS_TO_TICKS(((block_duration_us / 2) + 999) / 1000);
// SPDIF Callback Decimation: fire every 4th DMA event (~16ms), matching non-SPDIF timing.
uint32_t spdif_pending_frames = 0;
int64_t spdif_pending_timestamp = 0;
uint32_t spdif_dma_event_count = 0;
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_RUNNING);
// SPDIF continuous mode: loop runs indefinitely, outputting silence when no audio data
// to keep the receiver synced. Exits only via break (stream info change, silence timeout,
// lockstep desync, dropped event, or partial-write failure).
while (true) {
uint32_t event_group_bits = xEventGroupGetBits(this->event_group_);
if (event_group_bits & SpeakerEventGroupBits::COMMAND_STOP) {
xEventGroupClearBits(this->event_group_, SpeakerEventGroupBits::COMMAND_STOP);
// The ISR pairs COMMAND_STOP with ERR_DROPPED_EVENT when it has to discard a completion
// event; that desyncs the lockstep queues permanently and the only safe recovery is a full
// task restart.
if (event_group_bits & SpeakerEventGroupBits::ERR_DROPPED_EVENT) {
ESP_LOGV(TAG, "Exiting: ISR dropped event, restarting to recover lockstep");
break;
}
// User-initiated stop. In SPDIF continuous mode, transition to silence output rather
// than tearing the task down.
this->spdif_silence_start_ = millis();
ESP_LOGV(TAG, "COMMAND_STOP received, continuing in silence mode");
}
if (event_group_bits & SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY) {
// SPDIF continuous mode never tears the channel down on graceful stop. Clear the flag and
// let the audio simply drain through the always-fill loop into the silence-timeout path.
xEventGroupClearBits(this->event_group_, SpeakerEventGroupBits::COMMAND_STOP_GRACEFULLY);
}
if (this->audio_stream_info_ != this->current_stream_info_) {
ESP_LOGV(TAG, "Exiting: stream info changed");
break;
}
// Drain ISR completion events, popping a matching record for each.
int64_t write_timestamp;
bool lockstep_broken = false;
while (xQueueReceive(this->i2s_event_queue_, &write_timestamp, 0)) {
// Lockstep: pop the matching record (real audio frames packed into this DMA block).
// Records are pushed by the task right after each successful block commit, so the FIFO
// order matches DMA completion order. Empty records queue here means lockstep broke.
uint32_t real_frames = 0;
if (xQueueReceive(this->write_records_queue_, &real_frames, 0) != pdTRUE) {
ESP_LOGV(TAG, "Event without matching write record");
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_LOCKSTEP_DESYNC);
lockstep_broken = true;
break;
}
// Per-block timestamp adjustment: shift back by the silence-padding portion of the block
// so the reported timestamp reflects when the last real sample left the wire.
uint32_t frames_sent = real_frames;
if (real_frames < SPDIF_BLOCK_SAMPLES) {
const uint32_t frames_zeroed = SPDIF_BLOCK_SAMPLES - real_frames;
write_timestamp -= this->current_stream_info_.frames_to_microseconds(frames_zeroed);
}
spdif_dma_event_count++;
// Accumulate frames; keep the latest timestamp so the callback reports when the last
// sample left the wire, not the first.
if (frames_sent > 0) {
spdif_pending_timestamp = write_timestamp;
spdif_pending_frames += frames_sent;
}
bool decimation_reached = (spdif_dma_event_count >= SPDIF_DMA_EVENTS_PER_CALLBACK);
// Partial blocks mark an end-of-stream boundary (silence-padded tail). Fire immediately
// so the back-shifted timestamp isn't overwritten by a later full audio block landing
// in the same decimation window.
bool partial_flush = (real_frames > 0 && real_frames < SPDIF_BLOCK_SAMPLES);
if (decimation_reached || partial_flush) {
if (spdif_pending_frames > 0) {
this->audio_output_callback_(spdif_pending_frames, spdif_pending_timestamp);
spdif_pending_frames = 0;
}
spdif_dma_event_count = 0;
}
}
if (lockstep_broken) {
ESP_LOGV(TAG, "Exiting: lockstep desync, restarting task");
break;
}
// Always-fill: produce exactly one SPDIF block this iteration. The blocking encoder write
// paces the task at the DMA consumption rate.
uint32_t real_frames_in_block = 0;
bool block_committed = false;
bool partial_write_failure = false;
if (!this->pause_state_) {
while (real_frames_in_block < SPDIF_BLOCK_SAMPLES) {
if (audio_source->available() == 0) {
size_t bytes_read = audio_source->fill(read_timeout_ticks, false);
if (bytes_read == 0) {
break; // No upstream data within the read budget; silence-pad the remainder.
}
uint8_t *new_data = audio_source->mutable_data();
this->apply_software_volume_(new_data, bytes_read);
this->swap_esp32_mono_samples_(new_data, bytes_read);
}
const uint32_t frames_still_needed = SPDIF_BLOCK_SAMPLES - real_frames_in_block;
const size_t bytes_still_needed = this->current_stream_info_.frames_to_bytes(frames_still_needed);
const size_t bytes_to_feed = std::min(audio_source->available(), bytes_still_needed);
uint32_t blocks_sent = 0;
size_t pcm_consumed = 0;
esp_err_t err = this->spdif_encoder_->write(audio_source->data(), bytes_to_feed, write_timeout_ticks,
&blocks_sent, &pcm_consumed);
if (err != ESP_OK) {
// A failed (or timed-out) send leaves an unsent block in the encoder's stitch buffer;
// resuming would credit the next iteration's bytes against an old block. Bail and
// let loop() restart the task with a clean encoder.
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_PARTIAL_WRITE);
partial_write_failure = true;
break;
}
if (pcm_consumed > 0) {
audio_source->consume(pcm_consumed);
real_frames_in_block += this->current_stream_info_.bytes_to_frames(pcm_consumed);
}
if (blocks_sent > 0) {
block_committed = true;
break;
}
}
}
if (partial_write_failure) {
break;
}
if (!block_committed) {
// Pad whatever real audio we managed to feed (if any) with silence to complete one block,
// or emit a full silence block if the encoder is empty.
esp_err_t err = this->spdif_encoder_->flush_with_silence(write_timeout_ticks);
if (err != ESP_OK) {
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_PARTIAL_WRITE);
break;
}
}
// One block committed to DMA; push exactly one record carrying its real-audio frame count.
// Failure here means the records queue is full, which violates the lockstep invariant.
if (xQueueSendToBack(this->write_records_queue_, &real_frames_in_block, 0) != pdTRUE) {
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::ERR_LOCKSTEP_DESYNC);
break;
}
// Silence-timeout tracking and graceful-stop reset.
if (real_frames_in_block == 0) {
if (this->spdif_silence_start_ == 0) {
this->spdif_silence_start_ = millis();
}
if (this->timeout_.has_value()) {
const uint32_t silence_duration = millis() - this->spdif_silence_start_;
if (silence_duration >= this->timeout_.value()) {
ESP_LOGV(TAG, "Silence timeout reached (%" PRIu32 "ms) - stopping speaker", silence_duration);
break;
}
}
} else if (this->spdif_silence_start_ != 0) {
uint32_t silence_duration = millis() - this->spdif_silence_start_;
if (silence_duration > 100) {
ESP_LOGV(TAG, "Exiting silence mode after %" PRIu32 "ms, have audio data", silence_duration);
}
this->spdif_silence_start_ = 0;
}
}
}
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_STOPPING);
// Reset SPDIF encoder state to prevent stale state on next start
if (this->spdif_encoder_ != nullptr) {
this->spdif_encoder_->set_preload_mode(false);
this->spdif_encoder_->reset();
}
audio_source.reset();
xEventGroupSetBits(this->event_group_, SpeakerEventGroupBits::TASK_STOPPED);
while (true) {
// Continuously delay until the loop method deletes the task
vTaskDelay(pdMS_TO_TICKS(10));
}
}
esp_err_t I2SAudioSpeakerSPDIF::start_i2s_driver(audio::AudioStreamInfo &audio_stream_info) {
this->current_stream_info_ = audio_stream_info;
// SPDIF mode validation
if (this->sample_rate_ != audio_stream_info.get_sample_rate()) {
ESP_LOGE(TAG, "Only supports a single sample rate (configured: %" PRIu32 " Hz, stream: %" PRIu32 " Hz)",
this->sample_rate_, audio_stream_info.get_sample_rate());
return ESP_ERR_NOT_SUPPORTED;
}
if (audio_stream_info.get_bits_per_sample() != 16) {
ESP_LOGE(TAG, "Only supports 16 bits per sample");
return ESP_ERR_NOT_SUPPORTED;
}
if (audio_stream_info.get_channels() != 2) {
ESP_LOGE(TAG, "Only supports stereo (2 channels)");
return ESP_ERR_NOT_SUPPORTED;
}
if (this->slot_bit_width_ != I2S_SLOT_BIT_WIDTH_AUTO &&
(i2s_slot_bit_width_t) audio_stream_info.get_bits_per_sample() > this->slot_bit_width_) {
ESP_LOGE(TAG, "Stream bits per sample must be less than or equal to the speaker's configuration");
return ESP_ERR_NOT_SUPPORTED;
}
if (!this->parent_->try_lock()) {
ESP_LOGE(TAG, "Parent bus is busy");
return ESP_ERR_INVALID_STATE;
}
i2s_clock_src_t clk_src = I2S_CLK_SRC_DEFAULT;
#if SOC_CLK_APLL_SUPPORTED
if (this->use_apll_) {
clk_src = i2s_clock_src_t::I2S_CLK_SRC_APLL;
}
#endif // SOC_CLK_APLL_SUPPORTED
// SPDIF mode: fixed configuration for BMC encoding
// For new driver, dma_frame_num is in I2S frames (8 bytes each for 32-bit stereo)
uint32_t dma_buffer_length = SPDIF_BLOCK_I2S_FRAMES; // One SPDIF block = 384 I2S frames = 3072 bytes
// Log DMA configuration for debugging
ESP_LOGV(TAG, "I2S DMA config: %zu buffers x %lu frames = %lu bytes total", (size_t) SPDIF_DMA_BUFFERS_COUNT,
(unsigned long) dma_buffer_length,
(unsigned long) (SPDIF_DMA_BUFFERS_COUNT * dma_buffer_length * 8)); // 8 bytes per frame for 32-bit stereo
i2s_chan_config_t chan_cfg = {
.id = this->parent_->get_port(),
.role = this->i2s_role_,
.dma_desc_num = SPDIF_DMA_BUFFERS_COUNT,
.dma_frame_num = dma_buffer_length,
.auto_clear = true,
.intr_priority = 3,
};
// SPDIF: double sample rate for BMC, 32-bit stereo, only data pin needed
i2s_std_clk_config_t clk_cfg = {
.sample_rate_hz = this->sample_rate_ * 2,
.clk_src = clk_src,
.mclk_multiple = this->mclk_multiple_,
};
i2s_std_slot_config_t slot_cfg = I2S_STD_PHILIPS_SLOT_DEFAULT_CONFIG(I2S_DATA_BIT_WIDTH_32BIT, I2S_SLOT_MODE_STEREO);
i2s_std_gpio_config_t gpio_cfg = {
.mclk = GPIO_NUM_NC,
.bclk = GPIO_NUM_NC,
.ws = GPIO_NUM_NC,
.dout = this->dout_pin_,
.din = GPIO_NUM_NC,
.invert_flags =
{
.mclk_inv = false,
.bclk_inv = false,
.ws_inv = false,
},
};
i2s_std_config_t std_cfg = {
.clk_cfg = clk_cfg,
.slot_cfg = slot_cfg,
.gpio_cfg = gpio_cfg,
};
esp_err_t err = this->init_i2s_channel_(chan_cfg, std_cfg, SPDIF_I2S_EVENT_QUEUE_COUNT);
if (err != ESP_OK) {
return err;
}
// Channel is NOT enabled here. The speaker task will preload DMA buffers
// with SPDIF-encoded silence before enabling, ensuring the first data on
// the wire is valid SPDIF (not raw zeros from auto_clear) and preventing
// phantom DMA events before real audio data is available.
return ESP_OK;
}
} // namespace esphome::i2s_audio
#endif // USE_ESP32 && USE_I2S_AUDIO_SPDIF_MODE