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esphome-lsm6ds/esphome/components/fan/automation.h
T

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6.7 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "fan.h"
namespace esphome::fan {
// All configured fields are baked into a single stateless lambda whose
// constants live in flash. The action only stores one function pointer
// plus one parent pointer, regardless of how many fields the user set.
// Trigger args are forwarded to the apply function so user lambdas
// (e.g. `speed: !lambda "return x;"`) keep working.
//
// Trigger args are normalized to `const std::remove_cvref_t<Ts> &...` so
// the codegen can emit a matching parameter list for both the apply lambda
// and any inner field lambdas without producing invalid C++ source text
// (e.g. `const T & &` if Ts already carries a reference, or `const const
// T &` if Ts already carries a const). This keeps trigger args no-copy
// regardless of whether the trigger supplies `T`, `T &`, or `const T &`.
template<typename... Ts> class TurnOnAction : public Action<Ts...> {
public:
using ApplyFn = void (*)(FanCall &, const std::remove_cvref_t<Ts> &...);
TurnOnAction(Fan *state, ApplyFn apply) : state_(state), apply_(apply) {}
void play(const Ts &...x) override {
auto call = this->state_->turn_on();
this->apply_(call, x...);
call.perform();
}
Fan *state_;
ApplyFn apply_;
};
template<typename... Ts> class TurnOffAction : public Action<Ts...> {
public:
explicit TurnOffAction(Fan *state) : state_(state) {}
void play(const Ts &...x) override { this->state_->turn_off().perform(); }
Fan *state_;
};
template<typename... Ts> class ToggleAction : public Action<Ts...> {
public:
explicit ToggleAction(Fan *state) : state_(state) {}
void play(const Ts &...x) override { this->state_->toggle().perform(); }
Fan *state_;
};
template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
public:
explicit CycleSpeedAction(Fan *state) : state_(state) {}
TEMPLATABLE_VALUE(bool, no_off_cycle)
void play(const Ts &...x) override {
// check to see if fan supports speeds and is on
if (this->state_->get_traits().supported_speed_count()) {
if (this->state_->state) {
int speed = this->state_->speed + 1;
int supported_speed_count = this->state_->get_traits().supported_speed_count();
bool off_speed_cycle = no_off_cycle_.value(x...);
if (speed > supported_speed_count && off_speed_cycle) {
// was running at max speed, off speed cycle enabled, so turn off
speed = 1;
auto call = this->state_->turn_off();
call.set_speed(speed);
call.perform();
} else if (speed > supported_speed_count && !off_speed_cycle) {
// was running at max speed, off speed cycle disabled, so set to lowest speed
auto call = this->state_->turn_on();
call.set_speed(1);
call.perform();
} else {
auto call = this->state_->turn_on();
call.set_speed(speed);
call.perform();
}
} else {
// fan was off, so set speed to 1
auto call = this->state_->turn_on();
call.set_speed(1);
call.perform();
}
} else {
// fan doesn't support speed counts, so toggle
this->state_->toggle().perform();
}
}
Fan *state_;
};
template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
public:
explicit FanIsOnCondition(Fan *state) : state_(state) {}
bool check(const Ts &...x) override { return this->state_->state; }
protected:
Fan *state_;
};
template<typename... Ts> class FanIsOffCondition : public Condition<Ts...> {
public:
explicit FanIsOffCondition(Fan *state) : state_(state) {}
bool check(const Ts &...x) override { return !this->state_->state; }
protected:
Fan *state_;
};
class FanStateTrigger : public Trigger<Fan *> {
public:
FanStateTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() { this->trigger(this->fan_); });
}
protected:
Fan *fan_;
};
class FanTurnOnTrigger : public Trigger<> {
public:
FanTurnOnTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() {
auto is_on = this->fan_->state;
auto should_trigger = is_on && !this->last_on_;
this->last_on_ = is_on;
if (should_trigger) {
this->trigger();
}
});
this->last_on_ = state->state;
}
protected:
Fan *fan_;
bool last_on_;
};
class FanTurnOffTrigger : public Trigger<> {
public:
FanTurnOffTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() {
auto is_on = this->fan_->state;
auto should_trigger = !is_on && this->last_on_;
this->last_on_ = is_on;
if (should_trigger) {
this->trigger();
}
});
this->last_on_ = state->state;
}
protected:
Fan *fan_;
bool last_on_;
};
class FanDirectionSetTrigger : public Trigger<FanDirection> {
public:
FanDirectionSetTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() {
auto direction = this->fan_->direction;
auto should_trigger = direction != this->last_direction_;
this->last_direction_ = direction;
if (should_trigger) {
this->trigger(direction);
}
});
this->last_direction_ = state->direction;
}
protected:
Fan *fan_;
FanDirection last_direction_;
};
class FanOscillatingSetTrigger : public Trigger<bool> {
public:
FanOscillatingSetTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() {
auto oscillating = this->fan_->oscillating;
auto should_trigger = oscillating != this->last_oscillating_;
this->last_oscillating_ = oscillating;
if (should_trigger) {
this->trigger(oscillating);
}
});
this->last_oscillating_ = state->oscillating;
}
protected:
Fan *fan_;
bool last_oscillating_;
};
class FanSpeedSetTrigger : public Trigger<int> {
public:
FanSpeedSetTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() {
auto speed = this->fan_->speed;
auto should_trigger = speed != this->last_speed_;
this->last_speed_ = speed;
if (should_trigger) {
this->trigger(speed);
}
});
this->last_speed_ = state->speed;
}
protected:
Fan *fan_;
int last_speed_;
};
class FanPresetSetTrigger : public Trigger<StringRef> {
public:
FanPresetSetTrigger(Fan *state) : fan_(state) {
state->add_on_state_callback([this]() {
auto preset_mode = this->fan_->get_preset_mode();
auto should_trigger = preset_mode != this->last_preset_mode_;
this->last_preset_mode_ = preset_mode;
if (should_trigger) {
this->trigger(preset_mode);
}
});
this->last_preset_mode_ = state->get_preset_mode();
}
protected:
Fan *fan_;
StringRef last_preset_mode_{};
};
} // namespace esphome::fan