240 lines
6.7 KiB
C++
240 lines
6.7 KiB
C++
#pragma once
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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#include "fan.h"
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namespace esphome::fan {
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// All configured fields are baked into a single stateless lambda whose
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// constants live in flash. The action only stores one function pointer
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// plus one parent pointer, regardless of how many fields the user set.
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// Trigger args are forwarded to the apply function so user lambdas
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// (e.g. `speed: !lambda "return x;"`) keep working.
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//
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// Trigger args are normalized to `const std::remove_cvref_t<Ts> &...` so
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// the codegen can emit a matching parameter list for both the apply lambda
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// and any inner field lambdas without producing invalid C++ source text
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// (e.g. `const T & &` if Ts already carries a reference, or `const const
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// T &` if Ts already carries a const). This keeps trigger args no-copy
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// regardless of whether the trigger supplies `T`, `T &`, or `const T &`.
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template<typename... Ts> class TurnOnAction : public Action<Ts...> {
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public:
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using ApplyFn = void (*)(FanCall &, const std::remove_cvref_t<Ts> &...);
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TurnOnAction(Fan *state, ApplyFn apply) : state_(state), apply_(apply) {}
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void play(const Ts &...x) override {
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auto call = this->state_->turn_on();
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this->apply_(call, x...);
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call.perform();
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}
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Fan *state_;
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ApplyFn apply_;
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};
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template<typename... Ts> class TurnOffAction : public Action<Ts...> {
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public:
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explicit TurnOffAction(Fan *state) : state_(state) {}
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void play(const Ts &...x) override { this->state_->turn_off().perform(); }
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Fan *state_;
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};
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template<typename... Ts> class ToggleAction : public Action<Ts...> {
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public:
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explicit ToggleAction(Fan *state) : state_(state) {}
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void play(const Ts &...x) override { this->state_->toggle().perform(); }
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Fan *state_;
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};
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template<typename... Ts> class CycleSpeedAction : public Action<Ts...> {
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public:
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explicit CycleSpeedAction(Fan *state) : state_(state) {}
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TEMPLATABLE_VALUE(bool, no_off_cycle)
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void play(const Ts &...x) override {
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// check to see if fan supports speeds and is on
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if (this->state_->get_traits().supported_speed_count()) {
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if (this->state_->state) {
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int speed = this->state_->speed + 1;
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int supported_speed_count = this->state_->get_traits().supported_speed_count();
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bool off_speed_cycle = no_off_cycle_.value(x...);
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if (speed > supported_speed_count && off_speed_cycle) {
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// was running at max speed, off speed cycle enabled, so turn off
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speed = 1;
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auto call = this->state_->turn_off();
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call.set_speed(speed);
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call.perform();
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} else if (speed > supported_speed_count && !off_speed_cycle) {
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// was running at max speed, off speed cycle disabled, so set to lowest speed
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auto call = this->state_->turn_on();
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call.set_speed(1);
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call.perform();
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} else {
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auto call = this->state_->turn_on();
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call.set_speed(speed);
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call.perform();
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}
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} else {
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// fan was off, so set speed to 1
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auto call = this->state_->turn_on();
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call.set_speed(1);
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call.perform();
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}
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} else {
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// fan doesn't support speed counts, so toggle
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this->state_->toggle().perform();
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}
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}
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Fan *state_;
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};
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template<typename... Ts> class FanIsOnCondition : public Condition<Ts...> {
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public:
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explicit FanIsOnCondition(Fan *state) : state_(state) {}
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bool check(const Ts &...x) override { return this->state_->state; }
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protected:
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Fan *state_;
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};
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template<typename... Ts> class FanIsOffCondition : public Condition<Ts...> {
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public:
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explicit FanIsOffCondition(Fan *state) : state_(state) {}
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bool check(const Ts &...x) override { return !this->state_->state; }
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protected:
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Fan *state_;
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};
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class FanStateTrigger : public Trigger<Fan *> {
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public:
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FanStateTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() { this->trigger(this->fan_); });
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}
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protected:
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Fan *fan_;
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};
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class FanTurnOnTrigger : public Trigger<> {
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public:
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FanTurnOnTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() {
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auto is_on = this->fan_->state;
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auto should_trigger = is_on && !this->last_on_;
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this->last_on_ = is_on;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_on_ = state->state;
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}
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protected:
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Fan *fan_;
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bool last_on_;
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};
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class FanTurnOffTrigger : public Trigger<> {
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public:
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FanTurnOffTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() {
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auto is_on = this->fan_->state;
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auto should_trigger = !is_on && this->last_on_;
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this->last_on_ = is_on;
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if (should_trigger) {
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this->trigger();
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}
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});
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this->last_on_ = state->state;
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}
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protected:
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Fan *fan_;
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bool last_on_;
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};
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class FanDirectionSetTrigger : public Trigger<FanDirection> {
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public:
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FanDirectionSetTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() {
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auto direction = this->fan_->direction;
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auto should_trigger = direction != this->last_direction_;
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this->last_direction_ = direction;
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if (should_trigger) {
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this->trigger(direction);
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}
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});
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this->last_direction_ = state->direction;
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}
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protected:
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Fan *fan_;
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FanDirection last_direction_;
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};
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class FanOscillatingSetTrigger : public Trigger<bool> {
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public:
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FanOscillatingSetTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() {
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auto oscillating = this->fan_->oscillating;
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auto should_trigger = oscillating != this->last_oscillating_;
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this->last_oscillating_ = oscillating;
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if (should_trigger) {
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this->trigger(oscillating);
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}
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});
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this->last_oscillating_ = state->oscillating;
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}
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protected:
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Fan *fan_;
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bool last_oscillating_;
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};
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class FanSpeedSetTrigger : public Trigger<int> {
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public:
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FanSpeedSetTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() {
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auto speed = this->fan_->speed;
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auto should_trigger = speed != this->last_speed_;
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this->last_speed_ = speed;
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if (should_trigger) {
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this->trigger(speed);
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}
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});
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this->last_speed_ = state->speed;
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}
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protected:
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Fan *fan_;
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int last_speed_;
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};
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class FanPresetSetTrigger : public Trigger<StringRef> {
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public:
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FanPresetSetTrigger(Fan *state) : fan_(state) {
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state->add_on_state_callback([this]() {
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auto preset_mode = this->fan_->get_preset_mode();
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auto should_trigger = preset_mode != this->last_preset_mode_;
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this->last_preset_mode_ = preset_mode;
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if (should_trigger) {
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this->trigger(preset_mode);
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}
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});
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this->last_preset_mode_ = state->get_preset_mode();
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}
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protected:
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Fan *fan_;
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StringRef last_preset_mode_{};
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};
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} // namespace esphome::fan
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