58 lines
1.3 KiB
C++
58 lines
1.3 KiB
C++
#pragma once
|
|
|
|
#include "esphome/core/component.h"
|
|
#include "esphome/core/entity_base.h"
|
|
#include "esphome/core/helpers.h"
|
|
#include "number_call.h"
|
|
#include "number_traits.h"
|
|
|
|
namespace esphome {
|
|
namespace number {
|
|
|
|
class Number;
|
|
void log_number(const char *tag, const char *prefix, const char *type, Number *obj);
|
|
|
|
#define LOG_NUMBER(prefix, type, obj) log_number(TAG, prefix, LOG_STR_LITERAL(type), obj)
|
|
|
|
#define SUB_NUMBER(name) \
|
|
protected: \
|
|
number::Number *name##_number_{nullptr}; \
|
|
\
|
|
public: \
|
|
void set_##name##_number(number::Number *number) { this->name##_number_ = number; }
|
|
|
|
class Number;
|
|
|
|
/** Base-class for all numbers.
|
|
*
|
|
* A number can use publish_state to send out a new value.
|
|
*/
|
|
class Number : public EntityBase {
|
|
public:
|
|
float state;
|
|
|
|
void publish_state(float state);
|
|
|
|
NumberCall make_call() { return NumberCall(this); }
|
|
|
|
void add_on_state_callback(std::function<void(float)> &&callback);
|
|
|
|
NumberTraits traits;
|
|
|
|
protected:
|
|
friend class NumberCall;
|
|
|
|
/** Set the value of the number, this is a virtual method that each number integration must implement.
|
|
*
|
|
* This method is called by the NumberCall.
|
|
*
|
|
* @param value The value as validated by the NumberCall.
|
|
*/
|
|
virtual void control(float value) = 0;
|
|
|
|
CallbackManager<void(float)> state_callback_;
|
|
};
|
|
|
|
} // namespace number
|
|
} // namespace esphome
|