378 lines
15 KiB
C++
378 lines
15 KiB
C++
#include "resampler_speaker.h"
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#ifdef USE_ESP32
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#include "esphome/components/audio/audio_resampler.h"
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#include "esphome/core/application.h"
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#include "esphome/core/defines.h"
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#include "esphome/core/helpers.h"
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#include "esphome/core/log.h"
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#include <algorithm>
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#include <cstring>
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namespace esphome::resampler {
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static const UBaseType_t RESAMPLER_TASK_PRIORITY = 1;
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static const uint32_t TRANSFER_BUFFER_DURATION_MS = 50;
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static const uint32_t TASK_STACK_SIZE = 3072;
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static const uint32_t STATE_TRANSITION_TIMEOUT_MS = 5000;
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static const char *const TAG = "resampler_speaker";
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enum ResamplingEventGroupBits : uint32_t {
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COMMAND_STOP = (1 << 0), // signals stop request
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COMMAND_START = (1 << 1), // signals start request
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COMMAND_FINISH = (1 << 2), // signals finish request (graceful stop)
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TASK_COMMAND_STOP = (1 << 5), // signals the task to stop
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STATE_STARTING = (1 << 10),
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STATE_RUNNING = (1 << 11),
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STATE_STOPPING = (1 << 12),
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STATE_STOPPED = (1 << 13),
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ERR_ESP_NO_MEM = (1 << 19),
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ERR_ESP_NOT_SUPPORTED = (1 << 20),
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ERR_ESP_FAIL = (1 << 21),
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ALL_BITS = 0x00FFFFFF, // All valid FreeRTOS event group bits
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};
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void ResamplerSpeaker::dump_config() {
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ESP_LOGCONFIG(TAG,
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"Resampler Speaker:\n"
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" Target Bits Per Sample: %u\n"
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" Target Sample Rate: %" PRIu32 " Hz",
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this->target_bits_per_sample_, this->target_sample_rate_);
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}
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void ResamplerSpeaker::setup() {
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this->event_group_ = xEventGroupCreate();
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if (this->event_group_ == nullptr) {
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ESP_LOGE(TAG, "Failed to create event group");
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this->mark_failed();
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return;
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}
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this->output_speaker_->add_audio_output_callback([this](uint32_t new_frames, int64_t write_timestamp) {
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if (this->audio_stream_info_.get_sample_rate() != this->target_stream_info_.get_sample_rate()) {
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// Convert the number of frames from the target sample rate to the source sample rate. Track the remainder to
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// avoid losing frames from integer division truncation.
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const uint64_t numerator = new_frames * this->audio_stream_info_.get_sample_rate() + this->callback_remainder_;
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const uint64_t denominator = this->target_stream_info_.get_sample_rate();
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this->callback_remainder_ = numerator % denominator;
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this->audio_output_callback_(numerator / denominator, write_timestamp);
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} else {
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this->audio_output_callback_(new_frames, write_timestamp);
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}
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});
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// Start with loop disabled since no task is running and no commands are pending
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this->disable_loop();
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}
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void ResamplerSpeaker::loop() {
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uint32_t event_group_bits = xEventGroupGetBits(this->event_group_);
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// Process commands with priority: STOP > FINISH > START
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// This ensures stop commands take precedence over conflicting start commands
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if (event_group_bits & ResamplingEventGroupBits::COMMAND_STOP) {
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if (this->state_ == speaker::STATE_RUNNING || this->state_ == speaker::STATE_STARTING) {
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// Clear STOP, START, and FINISH bits - stop takes precedence
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::COMMAND_STOP |
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ResamplingEventGroupBits::COMMAND_START |
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ResamplingEventGroupBits::COMMAND_FINISH);
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this->waiting_for_output_ = false;
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this->enter_stopping_state_();
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} else if (this->state_ == speaker::STATE_STOPPED) {
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// Already stopped, just clear the command bits
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::COMMAND_STOP |
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ResamplingEventGroupBits::COMMAND_START |
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ResamplingEventGroupBits::COMMAND_FINISH);
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}
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// Leave bits set if STATE_STOPPING - will be processed once stopped
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} else if (event_group_bits & ResamplingEventGroupBits::COMMAND_FINISH) {
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if (this->state_ == speaker::STATE_RUNNING) {
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::COMMAND_FINISH);
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this->output_speaker_->finish();
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} else if (this->state_ == speaker::STATE_STOPPED) {
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// Already stopped, just clear the command bit
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::COMMAND_FINISH);
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}
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// Leave bit set if transitioning states - will be processed once state allows
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} else if (event_group_bits & ResamplingEventGroupBits::COMMAND_START) {
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if (this->state_ == speaker::STATE_STOPPED) {
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::COMMAND_START);
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this->state_ = speaker::STATE_STARTING;
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} else if (this->state_ == speaker::STATE_RUNNING) {
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// Already running, just clear the command bit
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::COMMAND_START);
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}
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// Leave bit set if transitioning states - will be processed once state allows
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}
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// Re-read bits after command processing (enter_stopping_state_ may have set task bits)
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event_group_bits = xEventGroupGetBits(this->event_group_);
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if (event_group_bits & ResamplingEventGroupBits::STATE_STARTING) {
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ESP_LOGD(TAG, "Starting");
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::STATE_STARTING);
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}
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if (event_group_bits & ResamplingEventGroupBits::ERR_ESP_NO_MEM) {
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this->status_set_error(LOG_STR("Not enough memory"));
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::ERR_ESP_NO_MEM);
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this->enter_stopping_state_();
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}
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if (event_group_bits & ResamplingEventGroupBits::ERR_ESP_NOT_SUPPORTED) {
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this->status_set_error(LOG_STR("Unsupported stream"));
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::ERR_ESP_NOT_SUPPORTED);
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this->enter_stopping_state_();
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}
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if (event_group_bits & ResamplingEventGroupBits::ERR_ESP_FAIL) {
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this->status_set_error(LOG_STR("Resampler failure"));
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::ERR_ESP_FAIL);
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this->enter_stopping_state_();
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}
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if (event_group_bits & ResamplingEventGroupBits::STATE_RUNNING) {
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ESP_LOGV(TAG, "Started");
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this->status_clear_error();
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::STATE_RUNNING);
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}
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if (event_group_bits & ResamplingEventGroupBits::STATE_STOPPING) {
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ESP_LOGV(TAG, "Stopping");
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::STATE_STOPPING);
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}
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if (event_group_bits & ResamplingEventGroupBits::STATE_STOPPED) {
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this->task_.deallocate();
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ESP_LOGD(TAG, "Stopped");
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xEventGroupClearBits(this->event_group_, ResamplingEventGroupBits::ALL_BITS);
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}
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switch (this->state_) {
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case speaker::STATE_STARTING: {
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if (!this->waiting_for_output_) {
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esp_err_t err = this->start_();
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if (err == ESP_OK) {
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this->callback_remainder_ = 0; // reset callback remainder
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this->status_clear_error();
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this->waiting_for_output_ = true;
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this->state_start_ms_ = App.get_loop_component_start_time();
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} else {
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this->set_start_error_(err);
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this->waiting_for_output_ = false;
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this->enter_stopping_state_();
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}
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} else {
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if (this->output_speaker_->is_running()) {
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this->state_ = speaker::STATE_RUNNING;
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this->waiting_for_output_ = false;
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} else if ((App.get_loop_component_start_time() - this->state_start_ms_) > STATE_TRANSITION_TIMEOUT_MS) {
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// Timed out waiting for the output speaker to start
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this->waiting_for_output_ = false;
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this->enter_stopping_state_();
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}
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}
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break;
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}
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case speaker::STATE_RUNNING:
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if (this->output_speaker_->is_stopped()) {
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this->enter_stopping_state_();
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}
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break;
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case speaker::STATE_STOPPING: {
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if ((this->output_speaker_->get_pause_state()) ||
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((App.get_loop_component_start_time() - this->state_start_ms_) > STATE_TRANSITION_TIMEOUT_MS)) {
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// If output speaker is paused or stopping timeout exceeded, force stop
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this->output_speaker_->stop();
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}
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if (this->output_speaker_->is_stopped() && !this->task_.is_created()) {
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// Only transition to stopped state once the output speaker and resampler task are fully stopped
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this->waiting_for_output_ = false;
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this->state_ = speaker::STATE_STOPPED;
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}
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break;
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}
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case speaker::STATE_STOPPED:
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event_group_bits = xEventGroupGetBits(this->event_group_);
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if (event_group_bits == 0) {
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// No pending events, disable loop to save CPU cycles
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this->disable_loop();
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}
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break;
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}
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}
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void ResamplerSpeaker::set_start_error_(esp_err_t err) {
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switch (err) {
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case ESP_ERR_NO_MEM:
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this->status_set_error(LOG_STR("Not enough memory"));
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break;
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default:
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this->status_set_error(LOG_STR("Failed to start"));
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break;
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}
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}
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size_t ResamplerSpeaker::play(const uint8_t *data, size_t length, TickType_t ticks_to_wait) {
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if (this->is_stopped()) {
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this->start();
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}
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size_t bytes_written = 0;
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if ((this->output_speaker_->is_running()) && (!this->requires_resampling_())) {
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bytes_written = this->output_speaker_->play(data, length, ticks_to_wait);
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} else {
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std::shared_ptr<ring_buffer::RingBuffer> temp_ring_buffer = this->ring_buffer_.lock();
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if (temp_ring_buffer) {
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// Only write to the ring buffer if the reference is valid
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bytes_written = temp_ring_buffer->write_without_replacement(data, length, ticks_to_wait);
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} else {
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// Delay to avoid repeatedly hammering while waiting for the speaker to start
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vTaskDelay(ticks_to_wait);
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}
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}
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return bytes_written;
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}
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void ResamplerSpeaker::send_command_(uint32_t command_bit, bool wake_loop) {
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this->enable_loop_soon_any_context();
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uint32_t event_bits = xEventGroupGetBits(this->event_group_);
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if (!(event_bits & command_bit)) {
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xEventGroupSetBits(this->event_group_, command_bit);
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if (wake_loop) {
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App.wake_loop_threadsafe();
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}
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}
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}
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void ResamplerSpeaker::start() { this->send_command_(ResamplingEventGroupBits::COMMAND_START, true); }
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esp_err_t ResamplerSpeaker::start_() {
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this->target_stream_info_ = audio::AudioStreamInfo(
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this->target_bits_per_sample_, this->audio_stream_info_.get_channels(), this->target_sample_rate_);
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this->output_speaker_->set_audio_stream_info(this->target_stream_info_);
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this->output_speaker_->start();
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if (this->requires_resampling_()) {
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// Start the resampler task to handle converting sample rates
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if (!this->task_.create(resample_task, "resampler", TASK_STACK_SIZE, (void *) this, RESAMPLER_TASK_PRIORITY,
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this->task_stack_in_psram_)) {
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return ESP_ERR_NO_MEM;
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}
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}
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return ESP_OK;
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}
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void ResamplerSpeaker::stop() { this->send_command_(ResamplingEventGroupBits::COMMAND_STOP); }
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void ResamplerSpeaker::enter_stopping_state_() {
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this->state_ = speaker::STATE_STOPPING;
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this->state_start_ms_ = App.get_loop_component_start_time();
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if (this->task_.is_created()) {
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xEventGroupSetBits(this->event_group_, ResamplingEventGroupBits::TASK_COMMAND_STOP);
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}
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this->output_speaker_->stop();
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}
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void ResamplerSpeaker::finish() { this->send_command_(ResamplingEventGroupBits::COMMAND_FINISH); }
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bool ResamplerSpeaker::has_buffered_data() const {
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bool has_ring_buffer_data = false;
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if (this->requires_resampling_()) {
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std::shared_ptr<ring_buffer::RingBuffer> temp_ring_buffer = this->ring_buffer_.lock();
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if (temp_ring_buffer) {
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has_ring_buffer_data = (temp_ring_buffer->available() > 0);
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}
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}
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return (has_ring_buffer_data || this->output_speaker_->has_buffered_data());
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}
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void ResamplerSpeaker::set_mute_state(bool mute_state) {
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this->mute_state_ = mute_state;
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this->output_speaker_->set_mute_state(mute_state);
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}
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void ResamplerSpeaker::set_volume(float volume) {
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this->volume_ = volume;
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this->output_speaker_->set_volume(volume);
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}
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bool ResamplerSpeaker::requires_resampling_() const {
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return (this->audio_stream_info_.get_sample_rate() != this->target_sample_rate_) ||
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(this->audio_stream_info_.get_bits_per_sample() != this->target_bits_per_sample_);
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}
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void ResamplerSpeaker::resample_task(void *params) {
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ResamplerSpeaker *this_resampler = static_cast<ResamplerSpeaker *>(params);
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::STATE_STARTING);
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{ // Ensure C++ objects fall out of scope for proper cleanup before stopping the task
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std::unique_ptr<audio::AudioResampler> resampler = make_unique<audio::AudioResampler>(
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this_resampler->audio_stream_info_.ms_to_bytes(TRANSFER_BUFFER_DURATION_MS),
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this_resampler->target_stream_info_.ms_to_bytes(TRANSFER_BUFFER_DURATION_MS));
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esp_err_t err = resampler->start(this_resampler->audio_stream_info_, this_resampler->target_stream_info_,
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this_resampler->taps_, this_resampler->filters_);
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if (err == ESP_OK) {
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std::shared_ptr<ring_buffer::RingBuffer> temp_ring_buffer = ring_buffer::RingBuffer::create(
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this_resampler->audio_stream_info_.ms_to_bytes(this_resampler->buffer_duration_ms_));
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if (!temp_ring_buffer) {
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err = ESP_ERR_NO_MEM;
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} else {
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this_resampler->ring_buffer_ = temp_ring_buffer;
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resampler->add_source(this_resampler->ring_buffer_);
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this_resampler->output_speaker_->set_audio_stream_info(this_resampler->target_stream_info_);
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resampler->add_sink(this_resampler->output_speaker_);
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}
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}
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if (err == ESP_OK) {
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::STATE_RUNNING);
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} else if (err == ESP_ERR_NO_MEM) {
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::ERR_ESP_NO_MEM);
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} else if (err == ESP_ERR_NOT_SUPPORTED) {
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::ERR_ESP_NOT_SUPPORTED);
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}
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while (err == ESP_OK) {
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uint32_t event_bits = xEventGroupGetBits(this_resampler->event_group_);
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if (event_bits & ResamplingEventGroupBits::TASK_COMMAND_STOP) {
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break;
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}
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// Stop gracefully if the decoder is done
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int32_t ms_differential = 0;
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audio::AudioResamplerState resampler_state = resampler->resample(false, &ms_differential);
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if (resampler_state == audio::AudioResamplerState::FINISHED) {
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break;
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} else if (resampler_state == audio::AudioResamplerState::FAILED) {
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::ERR_ESP_FAIL);
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break;
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}
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}
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::STATE_STOPPING);
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}
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xEventGroupSetBits(this_resampler->event_group_, ResamplingEventGroupBits::STATE_STOPPED);
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vTaskSuspend(nullptr); // Suspend this task indefinitely until the loop method deletes it
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}
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} // namespace esphome::resampler
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#endif
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