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esphome-lsm6ds/esphome/components/water_heater/water_heater.h
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#pragma once
#include "esphome/core/component.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/finite_set_mask.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
#include "esphome/core/preferences.h"
namespace esphome::water_heater {
class WaterHeater;
struct WaterHeaterCallInternal;
void log_water_heater(const char *tag, const char *prefix, const char *type, WaterHeater *obj);
#define LOG_WATER_HEATER(prefix, type, obj) log_water_heater(TAG, prefix, LOG_STR_LITERAL(type), obj)
enum WaterHeaterMode : uint32_t {
WATER_HEATER_MODE_OFF = 0,
WATER_HEATER_MODE_ECO = 1,
WATER_HEATER_MODE_ELECTRIC = 2,
WATER_HEATER_MODE_PERFORMANCE = 3,
WATER_HEATER_MODE_HIGH_DEMAND = 4,
WATER_HEATER_MODE_HEAT_PUMP = 5,
WATER_HEATER_MODE_GAS = 6,
};
// Type alias for water heater mode bitmask
// Replaces std::set<WaterHeaterMode> to eliminate red-black tree overhead
using WaterHeaterModeMask =
FiniteSetMask<WaterHeaterMode, DefaultBitPolicy<WaterHeaterMode, WATER_HEATER_MODE_GAS + 1>>;
/// Feature flags for water heater capabilities (matches Home Assistant WaterHeaterEntityFeature)
enum WaterHeaterFeature : uint32_t {
/// The water heater supports reporting the current temperature.
WATER_HEATER_SUPPORTS_CURRENT_TEMPERATURE = 1 << 0,
/// The water heater supports a target temperature.
WATER_HEATER_SUPPORTS_TARGET_TEMPERATURE = 1 << 1,
/// The water heater supports operation mode selection.
WATER_HEATER_SUPPORTS_OPERATION_MODE = 1 << 2,
/// The water heater supports an away/vacation mode.
WATER_HEATER_SUPPORTS_AWAY_MODE = 1 << 3,
/// The water heater can be turned on/off.
WATER_HEATER_SUPPORTS_ON_OFF = 1 << 4,
/// The water heater supports two-point target temperature (low/high range).
WATER_HEATER_SUPPORTS_TWO_POINT_TARGET_TEMPERATURE = 1 << 5,
};
/// State flags for water heater current state (bitmask)
enum WaterHeaterStateFlag : uint32_t {
/// Away/vacation mode is currently active
WATER_HEATER_STATE_AWAY = 1 << 0,
/// Water heater is on (not in standby)
WATER_HEATER_STATE_ON = 1 << 1,
};
struct SavedWaterHeaterState {
WaterHeaterMode mode;
union {
float target_temperature;
struct {
float target_temperature_low;
float target_temperature_high;
};
} __attribute__((packed));
uint32_t state;
} __attribute__((packed));
class WaterHeaterCall {
friend struct WaterHeaterCallInternal;
public:
WaterHeaterCall() : parent_(nullptr) {}
WaterHeaterCall(WaterHeater *parent);
WaterHeaterCall &set_mode(WaterHeaterMode mode);
WaterHeaterCall &set_mode(const char *mode);
WaterHeaterCall &set_mode(const char *mode, size_t len);
WaterHeaterCall &set_mode(const std::string &mode) { return this->set_mode(mode.c_str(), mode.size()); }
WaterHeaterCall &set_target_temperature(float temperature);
WaterHeaterCall &set_target_temperature_low(float temperature);
WaterHeaterCall &set_target_temperature_high(float temperature);
WaterHeaterCall &set_away(bool away);
WaterHeaterCall &set_on(bool on);
void perform();
const optional<WaterHeaterMode> &get_mode() const { return this->mode_; }
float get_target_temperature() const { return this->target_temperature_; }
float get_target_temperature_low() const { return this->target_temperature_low_; }
float get_target_temperature_high() const { return this->target_temperature_high_; }
/// Get state flags value
ESPDEPRECATED("get_state() is deprecated, use get_away() and get_on() instead. (Removed in 2026.8.0)", "2026.2.0")
uint32_t get_state() const { return this->state_; }
optional<bool> get_away() const {
if (this->state_mask_ & WATER_HEATER_STATE_AWAY) {
return (this->state_ & WATER_HEATER_STATE_AWAY) != 0;
}
return {};
}
optional<bool> get_on() const {
if (this->state_mask_ & WATER_HEATER_STATE_ON) {
return (this->state_ & WATER_HEATER_STATE_ON) != 0;
}
return {};
}
protected:
void validate_();
WaterHeater *parent_;
optional<WaterHeaterMode> mode_;
float target_temperature_{NAN};
float target_temperature_low_{NAN};
float target_temperature_high_{NAN};
uint32_t state_{0};
uint32_t state_mask_{0};
};
struct WaterHeaterCallInternal : public WaterHeaterCall {
WaterHeaterCallInternal(WaterHeater *parent) : WaterHeaterCall(parent) {}
WaterHeaterCallInternal &set_from_restore(const WaterHeaterCall &restore) {
this->mode_ = restore.mode_;
this->target_temperature_ = restore.target_temperature_;
this->target_temperature_low_ = restore.target_temperature_low_;
this->target_temperature_high_ = restore.target_temperature_high_;
this->state_ = restore.state_;
this->state_mask_ = restore.state_mask_;
return *this;
}
};
class WaterHeaterTraits {
public:
/// Get/set feature flags (see WaterHeaterFeature enum)
void add_feature_flags(uint32_t flags) { this->feature_flags_ |= flags; }
void clear_feature_flags(uint32_t flags) { this->feature_flags_ &= ~flags; }
bool has_feature_flags(uint32_t flags) const { return (this->feature_flags_ & flags) == flags; }
uint32_t get_feature_flags() const { return this->feature_flags_; }
bool get_supports_current_temperature() const {
return this->has_feature_flags(WATER_HEATER_SUPPORTS_CURRENT_TEMPERATURE);
}
void set_supports_current_temperature(bool supports) {
if (supports) {
this->add_feature_flags(WATER_HEATER_SUPPORTS_CURRENT_TEMPERATURE);
} else {
this->clear_feature_flags(WATER_HEATER_SUPPORTS_CURRENT_TEMPERATURE);
}
}
bool get_supports_away_mode() const { return this->has_feature_flags(WATER_HEATER_SUPPORTS_AWAY_MODE); }
void set_supports_away_mode(bool supports) {
if (supports) {
this->add_feature_flags(WATER_HEATER_SUPPORTS_AWAY_MODE);
} else {
this->clear_feature_flags(WATER_HEATER_SUPPORTS_AWAY_MODE);
}
}
bool get_supports_two_point_target_temperature() const {
return this->has_feature_flags(WATER_HEATER_SUPPORTS_TWO_POINT_TARGET_TEMPERATURE);
}
void set_supports_two_point_target_temperature(bool supports) {
if (supports) {
this->add_feature_flags(WATER_HEATER_SUPPORTS_TWO_POINT_TARGET_TEMPERATURE);
} else {
this->clear_feature_flags(WATER_HEATER_SUPPORTS_TWO_POINT_TARGET_TEMPERATURE);
}
}
void set_min_temperature(float min_temperature) { this->min_temperature_ = min_temperature; }
float get_min_temperature() const { return this->min_temperature_; }
void set_max_temperature(float max_temperature) { this->max_temperature_ = max_temperature; }
float get_max_temperature() const { return this->max_temperature_; }
void set_target_temperature_step(float target_temperature_step) {
this->target_temperature_step_ = target_temperature_step;
}
float get_target_temperature_step() const { return this->target_temperature_step_; }
void set_supported_modes(WaterHeaterModeMask modes) { this->supported_modes_ = modes; }
const WaterHeaterModeMask &get_supported_modes() const { return this->supported_modes_; }
bool supports_mode(WaterHeaterMode mode) const { return this->supported_modes_.count(mode); }
protected:
// Ordered to minimize padding: 4-byte members first
uint32_t feature_flags_{0};
float min_temperature_{0.0f};
float max_temperature_{0.0f};
float target_temperature_step_{0.0f};
WaterHeaterModeMask supported_modes_;
};
class WaterHeater : public EntityBase {
public:
WaterHeaterMode get_mode() const { return this->mode_; }
float get_current_temperature() const { return this->current_temperature_; }
float get_target_temperature() const { return this->target_temperature_; }
float get_target_temperature_low() const { return this->target_temperature_low_; }
float get_target_temperature_high() const { return this->target_temperature_high_; }
/// Get the current state flags bitmask
uint32_t get_state() const { return this->state_; }
/// Check if away mode is currently active
bool is_away() const { return (this->state_ & WATER_HEATER_STATE_AWAY) != 0; }
/// Check if the water heater is on
bool is_on() const { return (this->state_ & WATER_HEATER_STATE_ON) != 0; }
void set_current_temperature(float current_temperature) { this->current_temperature_ = current_temperature; }
virtual void publish_state();
virtual WaterHeaterTraits get_traits();
virtual WaterHeaterCallInternal make_call() = 0;
#ifdef USE_WATER_HEATER_VISUAL_OVERRIDES
void set_visual_min_temperature_override(float min_temperature_override);
void set_visual_max_temperature_override(float max_temperature_override);
void set_visual_target_temperature_step_override(float visual_target_temperature_step_override);
#endif
virtual void control(const WaterHeaterCall &call) = 0;
protected:
virtual WaterHeaterTraits traits() = 0;
/// Log the traits of this water heater for dump_config().
void dump_traits_(const char *tag);
/// Restore the state of the water heater, call this from your setup() method.
optional<WaterHeaterCall> restore_state_();
/// Set the mode of the water heater. Should only be called from control().
void set_mode_(WaterHeaterMode mode) { this->mode_ = mode; }
/// Set the target temperature of the water heater. Should only be called from control().
void set_target_temperature_(float target_temperature) { this->target_temperature_ = target_temperature; }
/// Set the low target temperature (for two-point control). Should only be called from control().
void set_target_temperature_low_(float target_temperature_low) {
this->target_temperature_low_ = target_temperature_low;
}
/// Set the high target temperature (for two-point control). Should only be called from control().
void set_target_temperature_high_(float target_temperature_high) {
this->target_temperature_high_ = target_temperature_high;
}
/// Set the state flags. Should only be called from control().
void set_state_(uint32_t state) { this->state_ = state; }
/// Set or clear a state flag. Should only be called from control().
void set_state_flag_(uint32_t flag, bool value) {
if (value) {
this->state_ |= flag;
} else {
this->state_ &= ~flag;
}
}
WaterHeaterMode mode_{WATER_HEATER_MODE_OFF};
float current_temperature_{NAN};
float target_temperature_{NAN};
float target_temperature_low_{NAN};
float target_temperature_high_{NAN};
uint32_t state_{0}; // Bitmask of WaterHeaterStateFlag
#ifdef USE_WATER_HEATER_VISUAL_OVERRIDES
float visual_min_temperature_override_{NAN};
float visual_max_temperature_override_{NAN};
float visual_target_temperature_step_override_{NAN};
#endif
ESPPreferenceObject pref_;
};
/// Convert the given WaterHeaterMode to a human-readable string for logging.
const LogString *water_heater_mode_to_string(WaterHeaterMode mode);
} // namespace esphome::water_heater