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esphome-lsm6ds/esphome/components/total_daily_energy/total_daily_energy.cpp
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4.3 KiB
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#include "total_daily_energy.h"
#include "esphome/core/application.h"
#include "esphome/core/log.h"
namespace esphome::total_daily_energy {
static const char *const TAG = "total_daily_energy";
static constexpr uint32_t TIMEOUT_ID_MIDNIGHT = 1;
static constexpr uint8_t SECONDS_PER_MINUTE = 60;
static constexpr uint8_t MINUTES_PER_HOUR = 60;
static constexpr uint8_t HOURS_PER_DAY = 24;
static constexpr uint32_t SECONDS_PER_HOUR = SECONDS_PER_MINUTE * MINUTES_PER_HOUR;
static constexpr uint16_t MILLIS_PER_SECOND = 1000;
// Wake up 90 minutes before midnight to recalculate, ensuring DST transitions
// (which shift wall clock by 1 hour but don't change millis()) don't cause
// the midnight reset to fire late. DST transitions don't trigger the time sync
// callback since they change local time interpretation, not the epoch.
static constexpr uint32_t PRE_MIDNIGHT_SECONDS = 90 * SECONDS_PER_MINUTE;
void TotalDailyEnergy::setup() {
float initial_value = 0;
if (this->restore_) {
this->pref_ = this->make_entity_preference<float>();
this->pref_.load(&initial_value);
}
this->publish_state_and_save(initial_value);
this->last_update_ = App.get_loop_component_start_time();
this->parent_->add_on_state_callback([this](float state) { this->process_new_state_(state); });
// Schedule initial midnight reset if time is already valid, otherwise
// the time sync callback will handle it once time becomes available.
this->schedule_midnight_reset_();
// Re-schedule on every NTP sync in case the clock jumped across midnight.
this->time_->add_on_time_sync_callback([this]() { this->schedule_midnight_reset_(); });
}
void TotalDailyEnergy::dump_config() { LOG_SENSOR("", "Total Daily Energy", this); }
void TotalDailyEnergy::schedule_midnight_reset_() {
auto t = this->time_->now();
if (!t.is_valid())
return;
// Check if the day changed (time sync moved us past midnight, or first call)
if (this->last_day_of_year_ != t.day_of_year) {
if (this->last_day_of_year_ != 0) {
// Day actually changed — reset energy
this->total_energy_ = 0;
this->publish_state_and_save(0);
}
this->last_day_of_year_ = t.day_of_year;
}
// Calculate seconds until next midnight.
// Uses the same TIMEOUT_ID_MIDNIGHT ID so re-scheduling (e.g. from time sync) cancels
// any previously pending timeout.
uint32_t seconds_until_midnight =
((HOURS_PER_DAY - 1 - t.hour) * MINUTES_PER_HOUR + (MINUTES_PER_HOUR - 1 - t.minute)) * SECONDS_PER_MINUTE +
(SECONDS_PER_MINUTE - t.second);
// set_timeout counts real elapsed millis, but DST shifts wall clock by up to 1 hour
// without changing millis. To avoid firing up to 1 hour late/early, we use two stages:
// 1) Wake up 90 minutes before midnight to recalculate with current wall clock
// 2) From there, schedule the precise midnight reset
uint32_t timeout_seconds;
if (seconds_until_midnight > PRE_MIDNIGHT_SECONDS) {
timeout_seconds = seconds_until_midnight - PRE_MIDNIGHT_SECONDS;
} else {
timeout_seconds = seconds_until_midnight + 1;
}
ESP_LOGD(TAG, "Scheduling midnight check in %us", timeout_seconds);
this->set_timeout(TIMEOUT_ID_MIDNIGHT, timeout_seconds * MILLIS_PER_SECOND,
[this]() { this->schedule_midnight_reset_(); });
}
void TotalDailyEnergy::publish_state_and_save(float state) {
this->total_energy_ = state;
this->publish_state(state);
if (this->restore_) {
this->pref_.save(&state);
}
}
void TotalDailyEnergy::process_new_state_(float state) {
if (std::isnan(state))
return;
const uint32_t now = App.get_loop_component_start_time();
const float old_state = this->last_power_state_;
const float new_state = state;
float delta_hours = (now - this->last_update_) / static_cast<float>(MILLIS_PER_SECOND) / SECONDS_PER_HOUR;
float delta_energy = 0.0f;
switch (this->method_) {
case TOTAL_DAILY_ENERGY_METHOD_TRAPEZOID:
delta_energy = delta_hours * (old_state + new_state) / 2.0f;
break;
case TOTAL_DAILY_ENERGY_METHOD_LEFT:
delta_energy = delta_hours * old_state;
break;
case TOTAL_DAILY_ENERGY_METHOD_RIGHT:
delta_energy = delta_hours * new_state;
break;
}
this->last_power_state_ = new_state;
this->last_update_ = now;
this->publish_state_and_save(this->total_energy_ + delta_energy);
}
} // namespace esphome::total_daily_energy