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esphome-lsm6ds/esphome/components/template/valve/automation.h
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#pragma once
#include "template_valve.h"
#include "esphome/core/automation.h"
namespace esphome::template_ {
template<typename... Ts> class TemplateValvePublishAction : public Action<Ts...>, public Parented<TemplateValve> {
TEMPLATABLE_VALUE(float, position)
TEMPLATABLE_VALUE(valve::ValveOperation, current_operation)
void play(const Ts &...x) override {
if (this->position_.has_value())
this->parent_->position = this->position_.value(x...);
if (this->current_operation_.has_value())
this->parent_->current_operation = this->current_operation_.value(x...);
this->parent_->publish_state();
}
};
} // namespace esphome::template_