Files
esphome-lsm6ds/esphome/components/speed/fan/speed_fan.cpp
T

52 lines
1.5 KiB
C++

#include "speed_fan.h"
#include "esphome/core/log.h"
namespace esphome {
namespace speed {
static const char *const TAG = "speed.fan";
void SpeedFan::setup() {
// Construct traits before restore so preset modes can be looked up by index
this->traits_ = fan::FanTraits(this->oscillating_ != nullptr, true, this->direction_ != nullptr, this->speed_count_);
auto restore = this->restore_state_();
if (restore.has_value()) {
restore->apply(*this);
this->write_state_();
}
}
void SpeedFan::dump_config() { LOG_FAN("", "Speed Fan", this); }
void SpeedFan::control(const fan::FanCall &call) {
auto call_state = call.get_state();
if (call_state.has_value())
this->state = *call_state;
auto call_speed = call.get_speed();
if (call_speed.has_value())
this->speed = *call_speed;
auto call_oscillating = call.get_oscillating();
if (call_oscillating.has_value())
this->oscillating = *call_oscillating;
auto call_direction = call.get_direction();
if (call_direction.has_value())
this->direction = *call_direction;
this->apply_preset_mode_(call);
this->write_state_();
this->publish_state();
}
void SpeedFan::write_state_() {
float speed = this->state ? static_cast<float>(this->speed) / static_cast<float>(this->speed_count_) : 0.0f;
this->output_->set_level(speed);
if (this->oscillating_ != nullptr)
this->oscillating_->set_state(this->oscillating);
if (this->direction_ != nullptr)
this->direction_->set_state(this->direction == fan::FanDirection::REVERSE);
}
} // namespace speed
} // namespace esphome