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esphome-lsm6ds/esphome/components/speaker_source/speaker_source_media_player.h
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#pragma once
#include "esphome/core/defines.h"
#ifdef USE_ESP32
#include "esphome/components/audio/audio.h"
#include "esphome/components/media_source/media_source.h"
#include "esphome/components/media_player/media_player.h"
#include "esphome/components/speaker/speaker.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
#include "esphome/core/preferences.h"
#include <array>
#include <atomic>
#include <memory>
#include <vector>
#include <freertos/FreeRTOS.h>
#include <freertos/queue.h>
namespace esphome::speaker_source {
// THREADING MODEL:
// This component coordinates media sources that run their own decode tasks with speakers
// that have their own playback callback tasks. Three thread contexts exist:
//
// - Main loop task: setup(), loop(), dump_config(), handle_media_state_changed_(),
// handle_volume_request_(), handle_mute_request_(), handle_play_uri_request_(),
// set_volume_(), set_mute_state_(), control(), get_source_state_(),
// find_source_for_uri_(), try_execute_play_uri_(), save_volume_restore_state_(),
// process_control_queue_(), handle_player_command_(), queue_command_(), queue_play_current_()
//
// - Media source task(s): handle_media_output_() via SourceBinding::write_audio().
// Called from each source's decode task thread when streaming audio data.
// Reads ps.active_source (atomic), writes ps.pending_frames (atomic), and calls
// ps.speaker methods (speaker pointer is immutable after setup).
//
// - Speaker callback task: handle_speaker_playback_callback_() via speaker's
// add_audio_output_callback(). Called when the speaker finishes writing frames to the DAC.
// Reads ps.active_source (atomic), writes ps.pending_frames (atomic), and calls
// active_source->notify_audio_played().
//
// control() is only called from the main loop (HA/automation commands).
// Source tasks use defer() for all requests (volume, mute, play_uri).
//
// Thread-safe communication:
// - FreeRTOS queue (media_control_command_queue_): control() -> loop() for play/command dispatch
// - defer(): SourceBinding::request_volume/request_mute/request_play_uri -> main loop
// - Atomic fields (active_source, pending_frames): shared between all three thread contexts
//
// Non-atomic pipeline fields (last_source, stopping_source, pending_source, playlist,
// playlist_index, repeat_mode) are only accessed from the main loop thread.
enum Pipeline : uint8_t {
MEDIA_PIPELINE = 0,
ANNOUNCEMENT_PIPELINE = 1,
};
enum RepeatMode : uint8_t {
REPEAT_OFF = 0,
REPEAT_ONE = 1,
REPEAT_ALL = 2,
};
// Forward declaration
class SpeakerSourceMediaPlayer;
/// @brief Per-source listener binding that captures the source pointer at registration time.
/// Each binding implements MediaSourceListener and forwards callbacks to the player with the source identified.
/// Defined before PipelineContext so pipelines can own their bindings directly.
struct SourceBinding : public media_source::MediaSourceListener {
SourceBinding(SpeakerSourceMediaPlayer *player, media_source::MediaSource *source, uint8_t pipeline)
: player(player), source(source), pipeline(pipeline) {}
SpeakerSourceMediaPlayer *player;
media_source::MediaSource *source;
uint8_t pipeline;
// Implementations are in the .cpp file because SpeakerSourceMediaPlayer is only forward-declared here
size_t write_audio(const uint8_t *data, size_t length, uint32_t timeout_ms,
const audio::AudioStreamInfo &stream_info) override;
void report_state(media_source::MediaSourceState state) override;
void request_volume(float volume) override;
void request_mute(bool is_muted) override;
void request_play_uri(const std::string &uri) override;
};
/// @brief Timeout IDs for playlist delay, indexed by Pipeline enum
static constexpr uint32_t PIPELINE_TIMEOUT_IDS[] = {1, 2};
struct PipelineContext {
speaker::Speaker *speaker{nullptr};
optional<media_player::MediaPlayerSupportedFormat> format;
std::atomic<media_source::MediaSource *> active_source{nullptr};
media_source::MediaSource *last_source{nullptr};
media_source::MediaSource *stopping_source{nullptr}; // Source we've asked to stop, awaiting IDLE
media_source::MediaSource *pending_source{nullptr}; // Source we've asked to play, awaiting PLAYING
// Each SourceBinding pairs a MediaSource* with its listener implementation.
// Uses unique_ptr so binding addresses are stable and set_listener() can be called in add_media_source().
// Uses std::vector because the count varies across instances (multiple speaker_source media players may exist).
std::vector<std::unique_ptr<SourceBinding>> sources;
// Dynamic allocation is unavoidable here: URIs from Home Assistant are arbitrary-length strings
// (media URLs with tokens can easily exceed 500 bytes), and playlist size is unbounded.
// Pre-allocating fixed buffers would waste significant RAM when idle without covering worst cases.
std::vector<std::string> playlist;
size_t playlist_index{0};
RepeatMode repeat_mode{REPEAT_OFF};
uint32_t playlist_delay_ms{0};
// When non-empty, playlist_index indexes into these vectors
// which contain the actual playlist indices in shuffled order
std::vector<size_t> shuffle_indices;
// Track frames sent to speaker to correlate with playback callbacks.
// Atomic because it is written from the main loop/source tasks and read/decremented from the speaker playback
// callback.
std::atomic<uint32_t> pending_frames{0};
/// @brief Check if this pipeline is configured (has a speaker assigned)
bool is_configured() const { return this->speaker != nullptr; }
};
struct MediaPlayerControlCommand {
enum Type : uint8_t {
PLAY_URI, // Clear playlist, reset index, add URI, queue PLAY_CURRENT
ENQUEUE_URI, // Add URI to playlist, queue PLAY_CURRENT if idle
PLAYLIST_ADVANCE, // Advance index (or wrap for repeat_all), queue PLAY_CURRENT if more items
PLAY_CURRENT, // Play item at current playlist index (can retry if speaker not ready)
SEND_COMMAND, // Send command to active source
};
Type type;
uint8_t pipeline; // MEDIA_PIPELINE or ANNOUNCEMENT_PIPELINE
union {
std::string *uri; // Owned pointer, must delete after xQueueReceive (for PLAY_URI and ENQUEUE_URI)
media_player::MediaPlayerCommand command;
} data;
};
struct VolumeRestoreState {
float volume;
bool is_muted;
};
class SpeakerSourceMediaPlayer : public Component, public media_player::MediaPlayer {
friend struct SourceBinding;
public:
float get_setup_priority() const override { return esphome::setup_priority::PROCESSOR; }
void setup() override;
void loop() override;
void dump_config() override;
// MediaPlayer implementations
media_player::MediaPlayerTraits get_traits() override;
bool is_muted() const override { return this->is_muted_; }
// Percentage to increase or decrease the volume for volume up or volume down commands
void set_volume_increment(float volume_increment) { this->volume_increment_ = volume_increment; }
// Volume used initially on first boot when no volume had been previously saved
void set_volume_initial(float volume_initial) { this->volume_initial_ = volume_initial; }
void set_volume_max(float volume_max) { this->volume_max_ = volume_max; }
void set_volume_min(float volume_min) { this->volume_min_ = volume_min; }
/// @brief Adds a media source to a pipeline and registers this player as its listener
void add_media_source(uint8_t pipeline, media_source::MediaSource *media_source);
void set_speaker(uint8_t pipeline, speaker::Speaker *speaker) { this->pipelines_[pipeline].speaker = speaker; }
void set_format(uint8_t pipeline, const media_player::MediaPlayerSupportedFormat &format) {
this->pipelines_[pipeline].format = format;
}
Trigger<> *get_mute_trigger() { return &this->mute_trigger_; }
Trigger<> *get_unmute_trigger() { return &this->unmute_trigger_; }
Trigger<float> *get_volume_trigger() { return &this->volume_trigger_; }
void set_playlist_delay_ms(uint8_t pipeline, uint32_t delay_ms);
protected:
// Callbacks from source bindings (pipeline index is captured at binding creation time)
size_t handle_media_output_(uint8_t pipeline, media_source::MediaSource *source, const uint8_t *data, size_t length,
uint32_t timeout_ms, const audio::AudioStreamInfo &stream_info);
void handle_media_state_changed_(uint8_t pipeline, media_source::MediaSource *source,
media_source::MediaSourceState state);
void handle_volume_request_(float volume);
void handle_mute_request_(bool is_muted);
void handle_play_uri_request_(uint8_t pipeline, const std::string &uri);
void handle_speaker_playback_callback_(uint32_t frames, int64_t timestamp, uint8_t pipeline);
// Receives commands from HA or from the voice assistant component
// Sends commands to the media_control_command_queue_
void control(const media_player::MediaPlayerCall &call) override;
/// @brief Updates this->volume and saves volume/mute state to flash for restoration if publish is true.
void set_volume_(float volume, bool publish = true);
/// @brief Sets the mute state.
/// @param mute_state If true, audio will be muted. If false, audio will be unmuted
/// @param publish If true, saves volume/mute state to flash for restoration
void set_mute_state_(bool mute_state, bool publish = true);
/// @brief Saves the current volume and mute state to the flash for restoration.
void save_volume_restore_state_();
/// @brief Determine media player state from a pipeline's active source
/// @param media_source Active source (may be nullptr)
/// @param playlist_active Whether the pipeline's playlist is in progress
/// @param old_state Previous media player state (used for transition smoothing)
/// @return The appropriate MediaPlayerState
media_player::MediaPlayerState get_source_state_(media_source::MediaSource *media_source, bool playlist_active,
media_player::MediaPlayerState old_state) const;
void process_control_queue_();
void handle_player_command_(media_player::MediaPlayerCommand player_command, uint8_t pipeline);
bool try_execute_play_uri_(const std::string &uri, uint8_t pipeline);
media_source::MediaSource *find_source_for_uri_(const std::string &uri, uint8_t pipeline);
void queue_command_(MediaPlayerControlCommand::Type type, uint8_t pipeline);
void queue_play_current_(uint8_t pipeline, uint32_t delay_ms = 0);
/// @brief Maps playlist_index through shuffle indices if shuffle is active
size_t get_playlist_position_(uint8_t pipeline) const;
/// @brief Generates shuffled indices for the playlist, keeping current track at current position
void shuffle_playlist_(uint8_t pipeline);
/// @brief Clears shuffle indices and adjusts playlist_index to maintain current track
void unshuffle_playlist_(uint8_t pipeline);
QueueHandle_t media_control_command_queue_;
// Pipeline context for media (index 0) and announcement (index 1) pipelines.
// See THREADING MODEL at top of namespace for access rules.
std::array<PipelineContext, 2> pipelines_;
// Used to save volume/mute state for restoration on reboot
ESPPreferenceObject pref_;
Trigger<> mute_trigger_;
Trigger<> unmute_trigger_;
Trigger<float> volume_trigger_;
// The amount to change the volume on volume up/down commands
float volume_increment_;
// The initial volume used by Setup when no previous volume was saved
float volume_initial_;
float volume_max_;
float volume_min_;
bool is_muted_{false};
};
} // namespace esphome::speaker_source
#endif // USE_ESP32