Files
esphome-lsm6ds/esphome/components/nextion/automation.h
T
ee7b38504b [nextion] Expose custom protocol frames as automation triggers (#13248)
Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com>
Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com>
Co-authored-by: J. Nick Koston <nick@home-assistant.io>
2026-04-07 22:13:58 +00:00

97 lines
3.3 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "esphome/core/string_ref.h"
#include "nextion.h"
namespace esphome::nextion {
template<typename... Ts> class NextionSetBrightnessAction : public Action<Ts...> {
public:
explicit NextionSetBrightnessAction(Nextion *component) : component_(component) {}
TEMPLATABLE_VALUE(float, brightness)
void play(const Ts &...x) override {
this->component_->set_brightness(this->brightness_.value(x...));
this->component_->set_backlight_brightness(this->brightness_.value(x...));
}
void set_brightness(std::function<void(Ts..., float)> brightness) { this->brightness_ = brightness; }
protected:
Nextion *component_;
};
template<typename... Ts> class NextionPublishFloatAction : public Action<Ts...> {
public:
explicit NextionPublishFloatAction(NextionComponent *component) : component_(component) {}
TEMPLATABLE_VALUE(float, state)
TEMPLATABLE_VALUE(bool, publish_state)
TEMPLATABLE_VALUE(bool, send_to_nextion)
void play(const Ts &...x) override {
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
this->send_to_nextion_.value(x...));
}
void set_state(std::function<void(Ts..., float)> state) { this->state_ = state; }
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
this->send_to_nextion_ = send_to_nextion;
}
protected:
NextionComponent *component_;
};
template<typename... Ts> class NextionPublishTextAction : public Action<Ts...> {
public:
explicit NextionPublishTextAction(NextionComponent *component) : component_(component) {}
TEMPLATABLE_VALUE(const char *, state)
TEMPLATABLE_VALUE(bool, publish_state)
TEMPLATABLE_VALUE(bool, send_to_nextion)
void play(const Ts &...x) override {
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
this->send_to_nextion_.value(x...));
}
void set_state(std::function<void(Ts..., const char *)> state) { this->state_ = state; }
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
this->send_to_nextion_ = send_to_nextion;
}
protected:
NextionComponent *component_;
};
template<typename... Ts> class NextionPublishBoolAction : public Action<Ts...> {
public:
explicit NextionPublishBoolAction(NextionComponent *component) : component_(component) {}
TEMPLATABLE_VALUE(bool, state)
TEMPLATABLE_VALUE(bool, publish_state)
TEMPLATABLE_VALUE(bool, send_to_nextion)
void play(const Ts &...x) override {
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
this->send_to_nextion_.value(x...));
}
void set_state(std::function<void(Ts..., bool)> state) { this->state_ = state; }
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
this->send_to_nextion_ = send_to_nextion;
}
protected:
NextionComponent *component_;
};
} // namespace esphome::nextion