Co-authored-by: pre-commit-ci-lite[bot] <117423508+pre-commit-ci-lite[bot]@users.noreply.github.com> Co-authored-by: Copilot Autofix powered by AI <175728472+Copilot@users.noreply.github.com> Co-authored-by: J. Nick Koston <nick@home-assistant.io>
97 lines
3.3 KiB
C++
97 lines
3.3 KiB
C++
#pragma once
|
|
|
|
#include "esphome/core/automation.h"
|
|
#include "esphome/core/string_ref.h"
|
|
|
|
#include "nextion.h"
|
|
|
|
namespace esphome::nextion {
|
|
|
|
template<typename... Ts> class NextionSetBrightnessAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionSetBrightnessAction(Nextion *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(float, brightness)
|
|
|
|
void play(const Ts &...x) override {
|
|
this->component_->set_brightness(this->brightness_.value(x...));
|
|
this->component_->set_backlight_brightness(this->brightness_.value(x...));
|
|
}
|
|
|
|
void set_brightness(std::function<void(Ts..., float)> brightness) { this->brightness_ = brightness; }
|
|
|
|
protected:
|
|
Nextion *component_;
|
|
};
|
|
|
|
template<typename... Ts> class NextionPublishFloatAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionPublishFloatAction(NextionComponent *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(float, state)
|
|
TEMPLATABLE_VALUE(bool, publish_state)
|
|
TEMPLATABLE_VALUE(bool, send_to_nextion)
|
|
|
|
void play(const Ts &...x) override {
|
|
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
|
|
this->send_to_nextion_.value(x...));
|
|
}
|
|
|
|
void set_state(std::function<void(Ts..., float)> state) { this->state_ = state; }
|
|
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
|
|
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
|
|
this->send_to_nextion_ = send_to_nextion;
|
|
}
|
|
|
|
protected:
|
|
NextionComponent *component_;
|
|
};
|
|
|
|
template<typename... Ts> class NextionPublishTextAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionPublishTextAction(NextionComponent *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(const char *, state)
|
|
TEMPLATABLE_VALUE(bool, publish_state)
|
|
TEMPLATABLE_VALUE(bool, send_to_nextion)
|
|
|
|
void play(const Ts &...x) override {
|
|
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
|
|
this->send_to_nextion_.value(x...));
|
|
}
|
|
|
|
void set_state(std::function<void(Ts..., const char *)> state) { this->state_ = state; }
|
|
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
|
|
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
|
|
this->send_to_nextion_ = send_to_nextion;
|
|
}
|
|
|
|
protected:
|
|
NextionComponent *component_;
|
|
};
|
|
|
|
template<typename... Ts> class NextionPublishBoolAction : public Action<Ts...> {
|
|
public:
|
|
explicit NextionPublishBoolAction(NextionComponent *component) : component_(component) {}
|
|
|
|
TEMPLATABLE_VALUE(bool, state)
|
|
TEMPLATABLE_VALUE(bool, publish_state)
|
|
TEMPLATABLE_VALUE(bool, send_to_nextion)
|
|
|
|
void play(const Ts &...x) override {
|
|
this->component_->set_state(this->state_.value(x...), this->publish_state_.value(x...),
|
|
this->send_to_nextion_.value(x...));
|
|
}
|
|
|
|
void set_state(std::function<void(Ts..., bool)> state) { this->state_ = state; }
|
|
void set_publish_state(std::function<void(Ts..., bool)> publish_state) { this->publish_state_ = publish_state; }
|
|
void set_send_to_nextion(std::function<void(Ts..., bool)> send_to_nextion) {
|
|
this->send_to_nextion_ = send_to_nextion;
|
|
}
|
|
|
|
protected:
|
|
NextionComponent *component_;
|
|
};
|
|
|
|
} // namespace esphome::nextion
|