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esphome-lsm6ds/esphome/components/lvgl/lvgl_esphome.h
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#pragma once
#include "esphome/core/defines.h"
#ifdef USE_BINARY_SENSOR
#include "esphome/components/binary_sensor/binary_sensor.h"
#endif // USE_BINARY_SENSOR
#ifdef USE_IMAGE
#include "esphome/components/image/image.h"
#endif // USE_LVGL_IMAGE
#ifdef USE_LVGL_ROTARY_ENCODER
#include "esphome/components/rotary_encoder/rotary_encoder.h"
#endif // USE_LVGL_ROTARY_ENCODER
// required for clang-tidy
#ifndef LV_CONF_H
#define LV_CONF_SKIP 1 // NOLINT
#endif // LV_CONF_H
#include "esphome/components/display/display.h"
#include "esphome/components/display/display_color_utils.h"
#include "esphome/core/component.h"
#include <list>
#include <lvgl.h>
#include <map>
#include <utility>
#include <vector>
#ifdef USE_ESP32_VARIANT_ESP32P4
#include "driver/ppa.h"
#endif
#ifdef USE_FONT
#include "esphome/components/font/font.h"
#endif // USE_LVGL_FONT
#ifdef USE_TOUCHSCREEN
#include "esphome/components/touchscreen/touchscreen.h"
#endif // USE_LVGL_TOUCHSCREEN
#if defined(USE_LVGL_BUTTONMATRIX) || defined(USE_LVGL_KEYBOARD)
#include "esphome/components/key_provider/key_provider.h"
#endif // USE_LVGL_BUTTONMATRIX
namespace esphome::lvgl {
#if LV_COLOR_DEPTH == 16
using lv_color_data = uint16_t;
#endif
#if LV_COLOR_DEPTH == 32
using lv_color_data = uint32_t;
#endif
extern lv_event_code_t lv_api_event; // NOLINT
extern lv_event_code_t lv_update_event; // NOLINT
extern std::string lv_event_code_name_for(lv_event_t *event);
lv_obj_t *lv_container_create(lv_obj_t *parent);
#ifdef USE_LVGL_SCALE
void lv_scale_draw_event_cb(lv_event_t *e, int16_t range_start, int16_t range_end, lv_color_t color_start,
lv_color_t color_end, int width, bool local);
#endif
#if LV_COLOR_DEPTH == 16
static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_565;
#elif LV_COLOR_DEPTH == 32
static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_888;
#else // LV_COLOR_DEPTH
static const display::ColorBitness LV_BITNESS = display::ColorBitness::COLOR_BITNESS_332;
#endif // LV_COLOR_DEPTH
#if defined(USE_FONT) && defined(USE_LVGL_FONT)
inline void lv_obj_set_style_text_font(lv_obj_t *obj, const font::Font *font, lv_style_selector_t part) {
lv_obj_set_style_text_font(obj, font->get_lv_font(), part);
}
inline void lv_style_set_text_font(lv_style_t *style, const font::Font *font) {
lv_style_set_text_font(style, font->get_lv_font());
}
#endif
#if defined(USE_LVGL_IMAGE) && defined(USE_IMAGE)
// Shortcut / overload, so that the source of an image can easily be updated
// from within a lambda.
inline void lv_image_set_src(lv_obj_t *obj, image::Image *image) { lv_image_set_src(obj, image->get_lv_image_dsc()); }
inline void lv_obj_set_style_bitmap_mask_src(lv_obj_t *obj, image::Image *image, lv_style_selector_t selector) {
lv_obj_set_style_bitmap_mask_src(obj, image->get_lv_image_dsc(), selector);
}
inline void lv_obj_set_style_bg_image_src(lv_obj_t *obj, image::Image *image, lv_style_selector_t selector) {
lv_obj_set_style_bg_image_src(obj, image->get_lv_image_dsc(), selector);
}
#endif // USE_LVGL_IMAGE
#ifdef USE_LVGL_ANIMIMG
inline void lv_animimg_set_src(lv_obj_t *img, std::vector<image::Image *> images) {
auto *dsc = static_cast<std::vector<lv_image_dsc_t *> *>(lv_obj_get_user_data(img));
if (dsc == nullptr) {
// object will be lazily allocated but never freed.
dsc = new std::vector<lv_image_dsc_t *>(images.size()); // NOLINT
lv_obj_set_user_data(img, dsc);
}
dsc->clear();
for (auto &image : images) {
dsc->push_back(image->get_lv_image_dsc());
}
lv_animimg_set_src(img, (const void **) dsc->data(), dsc->size());
}
#endif // USE_LVGL_ANIMIMG
#ifdef USE_LVGL_METER
int16_t lv_get_needle_angle_for_value(lv_obj_t *obj, int value);
#endif
// Parent class for things that wrap an LVGL object
class LvCompound {
public:
virtual ~LvCompound() = default;
virtual void set_obj(lv_obj_t *lv_obj) { this->obj = lv_obj; }
lv_obj_t *obj{};
};
class LvglComponent;
class LvPageType : public Parented<LvglComponent> {
public:
LvPageType(bool skip) : skip(skip) {}
void setup(size_t index) {
this->index = index;
this->obj = lv_obj_create(nullptr);
}
bool is_showing() const;
lv_obj_t *obj{};
size_t index{};
bool skip;
};
using event_callback_t = void(lv_event_t *);
class LvLambdaComponent : public Component {
public:
LvLambdaComponent(void (*callback)()) : callback_(callback) {}
void setup() override { this->callback_(); }
// execute after the LvglComponent is setup
float get_setup_priority() const override { return setup_priority::PROCESSOR - 5; }
protected:
void (*callback_)();
};
template<typename... Ts> class ObjUpdateAction : public Action<Ts...> {
public:
explicit ObjUpdateAction(std::function<void(Ts...)> &&lamb) : lamb_(std::move(lamb)) {}
void play(const Ts &...x) override { this->lamb_(x...); }
protected:
std::function<void(Ts...)> lamb_;
};
#ifdef USE_LVGL_ANIMIMG
void lv_animimg_stop(lv_obj_t *obj);
#endif // USE_LVGL_ANIMIMG
enum RotationType : uint8_t {
ROTATION_UNUSED,
ROTATION_SOFTWARE,
ROTATION_HARDWARE,
};
class LvglComponent : public PollingComponent {
constexpr static const char *const TAG = "lvgl";
public:
LvglComponent(std::vector<display::Display *> displays, float buffer_frac, bool full_refresh, int draw_rounding,
bool resume_on_input, bool update_when_display_idle, RotationType rotation_type);
static void static_flush_cb(lv_display_t *disp_drv, const lv_area_t *area, uint8_t *color_p);
float get_setup_priority() const override { return setup_priority::PROCESSOR; }
void setup() override;
void update() override;
void loop() override;
template<typename F> void add_on_idle_callback(F &&callback) { this->idle_callbacks_.add(std::forward<F>(callback)); }
static void render_end_cb(lv_event_t *event);
static void render_start_cb(lv_event_t *event);
void dump_config() override;
lv_display_t *get_disp() { return this->disp_; }
lv_obj_t *get_screen_active() { return lv_display_get_screen_active(this->disp_); }
// Pause or resume the display.
// @param paused If true, pause the display. If false, resume the display.
// @param show_snow If true, show the snow effect when paused.
void set_paused(bool paused, bool show_snow);
// Returns true if the display is explicitly paused, or a blocking display update is in progress.
bool is_paused() const;
// If the display is paused and we have resume_on_input_ set to true, resume the display.
void maybe_wakeup() {
if (this->paused_ && this->resume_on_input_) {
this->set_paused(false, false);
}
}
/**
* Initialize the LVGL library and register custom events.
*/
static void esphome_lvgl_init();
static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event);
static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2);
static void add_event_cb(lv_obj_t *obj, event_callback_t callback, lv_event_code_t event1, lv_event_code_t event2,
lv_event_code_t event3);
void add_page(LvPageType *page);
void show_page(size_t index, lv_screen_load_anim_t anim, uint32_t time);
void show_next_page(lv_screen_load_anim_t anim, uint32_t time);
void show_prev_page(lv_screen_load_anim_t anim, uint32_t time);
void set_page_wrap(bool wrap) { this->page_wrap_ = wrap; }
void set_big_endian(bool big_endian) { this->big_endian_ = big_endian; }
size_t get_current_page() const;
void set_focus_mark(lv_group_t *group) { this->focus_marks_[group] = lv_group_get_focused(group); }
void restore_focus_mark(lv_group_t *group) {
auto *mark = this->focus_marks_[group];
if (mark != nullptr) {
lv_group_focus_obj(mark);
}
}
// rounding factor to align bounds of update area when drawing
size_t draw_rounding{2};
void set_pause_trigger(Trigger<> *trigger) { this->pause_callback_ = trigger; }
void set_resume_trigger(Trigger<> *trigger) { this->resume_callback_ = trigger; }
void set_draw_start_trigger(Trigger<> *trigger) { this->draw_start_callback_ = trigger; }
void set_draw_end_trigger(Trigger<> *trigger) { this->draw_end_callback_ = trigger; }
void set_rotation(display::DisplayRotation rotation);
display::DisplayRotation get_rotation() const { return this->rotation_; }
void rotate_coordinates(int32_t &x, int32_t &y) const;
uint16_t get_width() const { return lv_display_get_horizontal_resolution(this->disp_); }
uint16_t get_height() const { return lv_display_get_vertical_resolution(this->disp_); }
protected:
void set_resolution_() const;
void draw_end_();
// Not checking for non-null callback since the
// LVGL callback that calls it is not set in that case
void draw_start_() const { this->draw_start_callback_->trigger(); }
void write_random_();
void draw_buffer_(const lv_area_t *area, lv_color_data *ptr);
#ifdef USE_ESP32_VARIANT_ESP32P4
bool ppa_rotate_(const lv_color_data *src, lv_color_data *dst, uint16_t width, uint16_t height,
uint32_t height_rounded);
#endif
void flush_cb_(lv_display_t *disp_drv, const lv_area_t *area, uint8_t *color_p);
std::vector<display::Display *> displays_{};
size_t buffer_frac_{1};
bool full_refresh_{};
bool resume_on_input_{};
bool update_when_display_idle_{};
uint8_t *draw_buf_{};
lv_display_t *disp_{};
uint16_t width_{};
uint16_t height_{};
bool paused_{};
std::vector<LvPageType *> pages_{};
size_t current_page_{0};
bool show_snow_{};
bool page_wrap_{true};
bool big_endian_{};
std::map<lv_group_t *, lv_obj_t *> focus_marks_{};
CallbackManager<void(uint32_t)> idle_callbacks_{};
Trigger<> *pause_callback_{};
Trigger<> *resume_callback_{};
Trigger<> *draw_start_callback_{};
Trigger<> *draw_end_callback_{};
void *rotate_buf_{};
display::DisplayRotation rotation_{display::DISPLAY_ROTATION_0_DEGREES};
RotationType rotation_type_;
#ifdef USE_ESP32_VARIANT_ESP32P4
ppa_client_handle_t ppa_client_{};
#endif
};
class IdleTrigger : public Trigger<> {
public:
explicit IdleTrigger(LvglComponent *parent, TemplatableFn<uint32_t> timeout);
protected:
TemplatableFn<uint32_t> timeout_;
bool is_idle_{};
};
template<typename... Ts> class LvglAction : public Action<Ts...>, public Parented<LvglComponent> {
public:
explicit LvglAction(std::function<void(LvglComponent *)> &&lamb) : action_(std::move(lamb)) {}
void play(const Ts &...x) override { this->action_(this->parent_); }
protected:
std::function<void(LvglComponent *)> action_{};
};
template<typename Tc, typename... Ts> class LvglCondition : public Condition<Ts...>, public Parented<Tc> {
public:
LvglCondition(std::function<bool(Tc *)> &&condition_lambda) : condition_lambda_(std::move(condition_lambda)) {}
bool check(const Ts &...x) override { return this->condition_lambda_(this->parent_); }
protected:
std::function<bool(Tc *)> condition_lambda_{};
};
#ifdef USE_LVGL_TOUCHSCREEN
class LVTouchListener : public touchscreen::TouchListener, public Parented<LvglComponent> {
public:
LVTouchListener(uint16_t long_press_time, uint16_t long_press_repeat_time, LvglComponent *parent);
void update(const touchscreen::TouchPoints_t &tpoints) override;
void release() override {
touch_pressed_ = false;
this->parent_->maybe_wakeup();
}
lv_indev_t *get_drv() { return this->drv_; }
protected:
lv_indev_t *drv_{};
touchscreen::TouchPoint touch_point_{};
bool touch_pressed_{};
};
#endif // USE_LVGL_TOUCHSCREEN
#ifdef USE_LVGL_METER
class IndicatorLine : public LvCompound {
public:
IndicatorLine() = default;
void set_obj(lv_obj_t *lv_obj) override;
void set_value(int value);
private:
void update_length_();
int16_t angle_{};
lv_point_precise_t points_[2]{};
};
#endif
#ifdef USE_LVGL_KEY_LISTENER
class LVEncoderListener : public Parented<LvglComponent> {
public:
LVEncoderListener(lv_indev_type_t type, uint16_t long_press_time, uint16_t long_press_repeat_time);
#ifdef USE_BINARY_SENSOR
void add_button(binary_sensor::BinarySensor *button, lv_key_t key) {
button->add_on_state_callback([this, key](bool state) { this->event(key, state); });
}
#endif
#ifdef USE_LVGL_ROTARY_ENCODER
void set_sensor(rotary_encoder::RotaryEncoderSensor *sensor) {
sensor->register_listener([this](int32_t count) { this->set_count(count); });
}
#endif // USE_LVGL_ROTARY_ENCODER
void event(int key, bool pressed) {
if (!this->parent_->is_paused()) {
this->pressed_ = pressed;
this->key_ = key;
} else if (!pressed) {
// maybe wakeup on release if paused
this->parent_->maybe_wakeup();
}
}
void set_count(int32_t count) {
if (!this->parent_->is_paused()) {
this->count_ = count;
} else {
this->parent_->maybe_wakeup();
}
}
lv_indev_t *get_drv() { return this->drv_; }
protected:
lv_indev_t *drv_{};
bool pressed_{};
int32_t count_{};
int32_t last_count_{};
int key_{};
};
#endif // USE_LVGL_KEY_LISTENER
#ifdef USE_LVGL_LINE
class LvLineType : public LvCompound {
public:
void set_points(FixedVector<lv_point_precise_t> points) {
this->points_ = std::move(points);
lv_line_set_points(this->obj, this->points_.begin(), this->points_.size());
}
protected:
FixedVector<lv_point_precise_t> points_{};
};
#endif
#if defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
class LvSelectable : public LvCompound {
public:
virtual size_t get_selected_index() = 0;
virtual void set_selected_index(size_t index, lv_anim_enable_t anim) = 0;
void set_selected_text(const std::string &text, lv_anim_enable_t anim);
std::string get_selected_text();
const std::vector<std::string> &get_options() { return this->options_; }
void set_options(std::vector<std::string> options);
protected:
virtual void set_option_string(const char *options) = 0;
std::vector<std::string> options_{};
};
#ifdef USE_LVGL_DROPDOWN
class LvDropdownType : public LvSelectable {
public:
size_t get_selected_index() override { return lv_dropdown_get_selected(this->obj); }
void set_selected_index(size_t index, lv_anim_enable_t anim) override { lv_dropdown_set_selected(this->obj, index); }
protected:
void set_option_string(const char *options) override { lv_dropdown_set_options(this->obj, options); }
};
#endif // USE_LVGL_DROPDOWN
#ifdef USE_LVGL_ROLLER
class LvRollerType : public LvSelectable {
public:
size_t get_selected_index() override { return lv_roller_get_selected(this->obj); }
void set_selected_index(size_t index, lv_anim_enable_t anim) override {
lv_roller_set_selected(this->obj, index, anim);
}
void set_mode(lv_roller_mode_t mode) { this->mode_ = mode; }
protected:
void set_option_string(const char *options) override { lv_roller_set_options(this->obj, options, this->mode_); }
lv_roller_mode_t mode_{LV_ROLLER_MODE_NORMAL};
};
#endif
#endif // defined(USE_LVGL_DROPDOWN) || defined(LV_USE_ROLLER)
#ifdef USE_LVGL_BUTTONMATRIX
class LvButtonMatrixType : public key_provider::KeyProvider, public LvCompound {
public:
void set_obj(lv_obj_t *lv_obj) override;
uint16_t get_selected() { return lv_buttonmatrix_get_selected_button(this->obj); }
void set_key(size_t idx, uint8_t key) { this->key_map_[idx] = key; }
protected:
std::map<size_t, uint8_t> key_map_{};
};
#endif // USE_LVGL_BUTTONMATRIX
#ifdef USE_LVGL_KEYBOARD
class LvKeyboardType : public key_provider::KeyProvider, public LvCompound {
public:
void set_obj(lv_obj_t *lv_obj) override;
};
#endif // USE_LVGL_KEYBOARD
} // namespace esphome::lvgl