66 lines
1.8 KiB
C++
66 lines
1.8 KiB
C++
#pragma once
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#include "esphome/components/lock/lock.h"
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#include "esphome/core/automation.h"
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#include "esphome/core/component.h"
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namespace esphome::lock {
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template<typename... Ts> class LockAction : public Action<Ts...> {
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public:
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explicit LockAction(Lock *a_lock) : lock_(a_lock) {}
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void play(const Ts &...x) override { this->lock_->lock(); }
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protected:
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Lock *lock_;
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};
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template<typename... Ts> class UnlockAction : public Action<Ts...> {
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public:
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explicit UnlockAction(Lock *a_lock) : lock_(a_lock) {}
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void play(const Ts &...x) override { this->lock_->unlock(); }
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protected:
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Lock *lock_;
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};
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template<typename... Ts> class OpenAction : public Action<Ts...> {
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public:
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explicit OpenAction(Lock *a_lock) : lock_(a_lock) {}
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void play(const Ts &...x) override { this->lock_->open(); }
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protected:
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Lock *lock_;
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};
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template<typename... Ts> class LockCondition : public Condition<Ts...> {
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public:
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LockCondition(Lock *parent, bool state) : parent_(parent), state_(state) {}
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bool check(const Ts &...x) override {
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auto check_state = this->state_ ? LockState::LOCK_STATE_LOCKED : LockState::LOCK_STATE_UNLOCKED;
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return this->parent_->state == check_state;
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}
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protected:
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Lock *parent_;
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bool state_;
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};
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/// Callback forwarder that triggers an Automation<> only when a specific lock state is entered.
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/// Pointer-sized (single Automation* field) to fit inline in Callback::ctx_.
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template<LockState State> struct LockStateForwarder {
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Automation<> *automation;
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void operator()(LockState state) const {
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if (state == State)
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this->automation->trigger();
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}
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};
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static_assert(sizeof(LockStateForwarder<LockState::LOCK_STATE_LOCKED>) <= sizeof(void *));
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static_assert(std::is_trivially_copyable_v<LockStateForwarder<LockState::LOCK_STATE_LOCKED>>);
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} // namespace esphome::lock
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