Files
esphome-lsm6ds/esphome/components/lock/automation.h
T

66 lines
1.8 KiB
C++

#pragma once
#include "esphome/components/lock/lock.h"
#include "esphome/core/automation.h"
#include "esphome/core/component.h"
namespace esphome::lock {
template<typename... Ts> class LockAction : public Action<Ts...> {
public:
explicit LockAction(Lock *a_lock) : lock_(a_lock) {}
void play(const Ts &...x) override { this->lock_->lock(); }
protected:
Lock *lock_;
};
template<typename... Ts> class UnlockAction : public Action<Ts...> {
public:
explicit UnlockAction(Lock *a_lock) : lock_(a_lock) {}
void play(const Ts &...x) override { this->lock_->unlock(); }
protected:
Lock *lock_;
};
template<typename... Ts> class OpenAction : public Action<Ts...> {
public:
explicit OpenAction(Lock *a_lock) : lock_(a_lock) {}
void play(const Ts &...x) override { this->lock_->open(); }
protected:
Lock *lock_;
};
template<typename... Ts> class LockCondition : public Condition<Ts...> {
public:
LockCondition(Lock *parent, bool state) : parent_(parent), state_(state) {}
bool check(const Ts &...x) override {
auto check_state = this->state_ ? LockState::LOCK_STATE_LOCKED : LockState::LOCK_STATE_UNLOCKED;
return this->parent_->state == check_state;
}
protected:
Lock *parent_;
bool state_;
};
/// Callback forwarder that triggers an Automation<> only when a specific lock state is entered.
/// Pointer-sized (single Automation* field) to fit inline in Callback::ctx_.
template<LockState State> struct LockStateForwarder {
Automation<> *automation;
void operator()(LockState state) const {
if (state == State)
this->automation->trigger();
}
};
static_assert(sizeof(LockStateForwarder<LockState::LOCK_STATE_LOCKED>) <= sizeof(void *));
static_assert(std::is_trivially_copyable_v<LockStateForwarder<LockState::LOCK_STATE_LOCKED>>);
} // namespace esphome::lock