Files
esphome-lsm6ds/esphome/components/key_collector/key_collector.h
T

68 lines
2.6 KiB
C++

#pragma once
#include <utility>
#include "esphome/components/key_provider/key_provider.h"
#include "esphome/core/automation.h"
#include "esphome/core/helpers.h"
namespace esphome {
namespace key_collector {
class KeyCollector : public Component {
public:
void loop() override;
void dump_config() override;
void add_provider(key_provider::KeyProvider *provider);
void set_min_length(uint16_t min_length) { this->min_length_ = min_length; };
void set_max_length(uint16_t max_length) { this->max_length_ = max_length; };
void set_start_keys(std::string start_keys) { this->start_keys_ = std::move(start_keys); };
void set_end_keys(std::string end_keys) { this->end_keys_ = std::move(end_keys); };
void set_end_key_required(bool end_key_required) { this->end_key_required_ = end_key_required; };
void set_back_keys(std::string back_keys) { this->back_keys_ = std::move(back_keys); };
void set_clear_keys(std::string clear_keys) { this->clear_keys_ = std::move(clear_keys); };
void set_allowed_keys(std::string allowed_keys) { this->allowed_keys_ = std::move(allowed_keys); };
template<typename F> void add_on_progress_callback(F &&callback) {
this->progress_callbacks_.add(std::forward<F>(callback));
}
template<typename F> void add_on_result_callback(F &&callback) {
this->result_callbacks_.add(std::forward<F>(callback));
}
template<typename F> void add_on_timeout_callback(F &&callback) {
this->timeout_callbacks_.add(std::forward<F>(callback));
}
void set_timeout(int timeout) { this->timeout_ = timeout; };
void set_enabled(bool enabled);
void clear(bool progress_update = true);
void send_key(uint8_t key);
protected:
uint16_t min_length_{0};
uint16_t max_length_{0};
std::string start_keys_;
std::string end_keys_;
bool end_key_required_{false};
std::string back_keys_;
std::string clear_keys_;
std::string allowed_keys_;
std::string result_;
uint8_t start_key_{0};
LazyCallbackManager<void(const std::string &, uint8_t)> progress_callbacks_;
LazyCallbackManager<void(const std::string &, uint8_t, uint8_t)> result_callbacks_;
LazyCallbackManager<void(const std::string &, uint8_t)> timeout_callbacks_;
uint32_t last_key_time_{};
uint32_t timeout_{0};
bool enabled_{};
};
template<typename... Ts> class EnableAction : public Action<Ts...>, public Parented<KeyCollector> {
void play(const Ts &...x) override { this->parent_->set_enabled(true); }
};
template<typename... Ts> class DisableAction : public Action<Ts...>, public Parented<KeyCollector> {
void play(const Ts &...x) override { this->parent_->set_enabled(false); }
};
} // namespace key_collector
} // namespace esphome