Files
esphome-lsm6ds/esphome/components/alarm_control_panel/automation.h
T

111 lines
3.9 KiB
C++

#pragma once
#include "esphome/core/automation.h"
#include "alarm_control_panel.h"
namespace esphome::alarm_control_panel {
/// Callback forwarder that triggers an Automation<> on any state change.
/// Pointer-sized (single Automation* field) to fit inline in Callback::ctx_.
struct StateAnyForwarder {
Automation<> *automation;
void operator()(AlarmControlPanelState /*state*/) const { this->automation->trigger(); }
};
/// Callback forwarder that triggers an Automation<> only when the alarm enters a specific state.
/// Pointer-sized (single Automation* field) to fit inline in Callback::ctx_.
template<AlarmControlPanelState State> struct StateEnterForwarder {
Automation<> *automation;
void operator()(AlarmControlPanelState state) const {
if (state == State)
this->automation->trigger();
}
};
static_assert(sizeof(StateAnyForwarder) <= sizeof(void *));
static_assert(std::is_trivially_copyable_v<StateAnyForwarder>);
static_assert(sizeof(StateEnterForwarder<ACP_STATE_TRIGGERED>) <= sizeof(void *));
static_assert(std::is_trivially_copyable_v<StateEnterForwarder<ACP_STATE_TRIGGERED>>);
template<typename... Ts> class ArmAwayAction : public Action<Ts...> {
public:
explicit ArmAwayAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(const Ts &...x) override { this->alarm_control_panel_->arm_away(this->code_.optional_value(x...)); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class ArmHomeAction : public Action<Ts...> {
public:
explicit ArmHomeAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(const Ts &...x) override { this->alarm_control_panel_->arm_home(this->code_.optional_value(x...)); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class ArmNightAction : public Action<Ts...> {
public:
explicit ArmNightAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(const Ts &...x) override { this->alarm_control_panel_->arm_night(this->code_.optional_value(x...)); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class DisarmAction : public Action<Ts...> {
public:
explicit DisarmAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
TEMPLATABLE_VALUE(std::string, code)
void play(const Ts &...x) override { this->alarm_control_panel_->disarm(this->code_.optional_value(x...)); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class PendingAction : public Action<Ts...> {
public:
explicit PendingAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
void play(const Ts &...x) override { this->alarm_control_panel_->make_call().pending().perform(); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class TriggeredAction : public Action<Ts...> {
public:
explicit TriggeredAction(AlarmControlPanel *alarm_control_panel) : alarm_control_panel_(alarm_control_panel) {}
void play(const Ts &...x) override { this->alarm_control_panel_->make_call().triggered().perform(); }
protected:
AlarmControlPanel *alarm_control_panel_;
};
template<typename... Ts> class AlarmControlPanelCondition : public Condition<Ts...> {
public:
AlarmControlPanelCondition(AlarmControlPanel *parent) : parent_(parent) {}
bool check(const Ts &...x) override {
return this->parent_->is_state_armed(this->parent_->get_state()) ||
this->parent_->get_state() == ACP_STATE_PENDING || this->parent_->get_state() == ACP_STATE_TRIGGERED;
}
protected:
AlarmControlPanel *parent_;
};
} // namespace esphome::alarm_control_panel