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esphome-lsm6ds/esphome/components/alarm_control_panel/alarm_control_panel.h
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159 lines
4.7 KiB
C++

#pragma once
#include "alarm_control_panel_call.h"
#include "alarm_control_panel_state.h"
#include "esphome/core/automation.h"
#include "esphome/core/entity_base.h"
#include "esphome/core/log.h"
namespace esphome::alarm_control_panel {
enum AlarmControlPanelFeature : uint8_t {
// Matches Home Assistant values
ACP_FEAT_ARM_HOME = 1 << 0,
ACP_FEAT_ARM_AWAY = 1 << 1,
ACP_FEAT_ARM_NIGHT = 1 << 2,
ACP_FEAT_TRIGGER = 1 << 3,
ACP_FEAT_ARM_CUSTOM_BYPASS = 1 << 4,
ACP_FEAT_ARM_VACATION = 1 << 5,
};
class AlarmControlPanel : public EntityBase {
public:
/** Make a AlarmControlPanelCall
*
*/
AlarmControlPanelCall make_call();
/** Set the state of the alarm_control_panel.
*
* @param state The AlarmControlPanelState.
*/
void publish_state(AlarmControlPanelState state);
/** Add a callback for when the state of the alarm_control_panel changes.
* Triggers can check get_state() to determine the new state.
*
* @param callback The callback function
*/
template<typename F> void add_on_state_callback(F &&callback) {
this->state_callback_.add(std::forward<F>(callback));
}
/** Add a callback for when the state of the alarm_control_panel clears from triggered. */
template<typename F> void add_on_cleared_callback(F &&callback) {
this->cleared_callback_.add(std::forward<F>(callback));
}
/** Add a callback for when a chime zone goes from closed to open. */
template<typename F> void add_on_chime_callback(F &&callback) {
this->chime_callback_.add(std::forward<F>(callback));
}
/** Add a callback for when a ready state changes. */
template<typename F> void add_on_ready_callback(F &&callback) {
this->ready_callback_.add(std::forward<F>(callback));
}
/** A numeric representation of the supported features as per HomeAssistant
*
*/
virtual uint32_t get_supported_features() const = 0;
/** Returns if the alarm_control_panel has a code
*
*/
virtual bool get_requires_code() const = 0;
/** Returns if the alarm_control_panel requires a code to arm
*
*/
virtual bool get_requires_code_to_arm() const = 0;
/** arm the alarm in away mode
*
* @param code The code
*/
void arm_away(const char *code = nullptr);
void arm_away(const optional<std::string> &code) {
this->arm_away(code.has_value() ? code.value().c_str() : nullptr);
}
/** arm the alarm in home mode
*
* @param code The code
*/
void arm_home(const char *code = nullptr);
void arm_home(const optional<std::string> &code) {
this->arm_home(code.has_value() ? code.value().c_str() : nullptr);
}
/** arm the alarm in night mode
*
* @param code The code
*/
void arm_night(const char *code = nullptr);
void arm_night(const optional<std::string> &code) {
this->arm_night(code.has_value() ? code.value().c_str() : nullptr);
}
/** arm the alarm in vacation mode
*
* @param code The code
*/
void arm_vacation(const char *code = nullptr);
void arm_vacation(const optional<std::string> &code) {
this->arm_vacation(code.has_value() ? code.value().c_str() : nullptr);
}
/** arm the alarm in custom bypass mode
*
* @param code The code
*/
void arm_custom_bypass(const char *code = nullptr);
void arm_custom_bypass(const optional<std::string> &code) {
this->arm_custom_bypass(code.has_value() ? code.value().c_str() : nullptr);
}
/** disarm the alarm
*
* @param code The code
*/
void disarm(const char *code = nullptr);
void disarm(const optional<std::string> &code) { this->disarm(code.has_value() ? code.value().c_str() : nullptr); }
/** Get the state
*
*/
AlarmControlPanelState get_state() const { return this->current_state_; }
// is the state one of the armed states
bool is_state_armed(AlarmControlPanelState state);
protected:
friend AlarmControlPanelCall;
// Helper to reduce code duplication for arm/disarm methods
void arm_with_code_(AlarmControlPanelCall &(AlarmControlPanelCall::*arm_method)(), const char *code);
// in order to store last panel state in flash
ESPPreferenceObject pref_;
// current state
AlarmControlPanelState current_state_;
// the desired (or previous) state
AlarmControlPanelState desired_state_;
// last time the state was updated
uint32_t last_update_;
// the call control function
virtual void control(const AlarmControlPanelCall &call) = 0;
// state callback - passes the new state to listeners
LazyCallbackManager<void(AlarmControlPanelState)> state_callback_{};
// clear callback - fires when leaving TRIGGERED state
LazyCallbackManager<void()> cleared_callback_{};
// chime callback
LazyCallbackManager<void()> chime_callback_{};
// ready callback
LazyCallbackManager<void()> ready_callback_{};
};
} // namespace esphome::alarm_control_panel