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esphome-lsm6ds/esphome/components/alarm_control_panel/alarm_control_panel.cpp
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2.7 KiB
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#include "alarm_control_panel.h"
#include "esphome/core/defines.h"
#include "esphome/core/controller_registry.h"
#include <utility>
#include "esphome/core/application.h"
#include "esphome/core/helpers.h"
#include "esphome/core/log.h"
namespace esphome::alarm_control_panel {
static const char *const TAG = "alarm_control_panel";
AlarmControlPanelCall AlarmControlPanel::make_call() { return AlarmControlPanelCall(this); }
bool AlarmControlPanel::is_state_armed(AlarmControlPanelState state) {
switch (state) {
case ACP_STATE_ARMED_AWAY:
case ACP_STATE_ARMED_HOME:
case ACP_STATE_ARMED_NIGHT:
case ACP_STATE_ARMED_VACATION:
case ACP_STATE_ARMED_CUSTOM_BYPASS:
return true;
default:
return false;
}
};
void AlarmControlPanel::publish_state(AlarmControlPanelState state) {
this->last_update_ = millis();
if (state != this->current_state_) {
auto prev_state = this->current_state_;
ESP_LOGV(TAG, "'%s' >> %s (was %s)", this->get_name().c_str(),
LOG_STR_ARG(alarm_control_panel_state_to_string(state)),
LOG_STR_ARG(alarm_control_panel_state_to_string(prev_state)));
this->current_state_ = state;
// Single state callback - listeners receive the new state as an argument
this->state_callback_.call(state);
#if defined(USE_ALARM_CONTROL_PANEL) && defined(USE_CONTROLLER_REGISTRY)
ControllerRegistry::notify_alarm_control_panel_update(this);
#endif
// Cleared fires when leaving TRIGGERED state
if (prev_state == ACP_STATE_TRIGGERED) {
this->cleared_callback_.call();
}
if (state == this->desired_state_) {
// only store when in the desired state
this->pref_.save(&state);
}
}
}
void AlarmControlPanel::arm_with_code_(AlarmControlPanelCall &(AlarmControlPanelCall::*arm_method)(),
const char *code) {
auto call = this->make_call();
(call.*arm_method)();
if (code != nullptr)
call.set_code(code);
call.perform();
}
void AlarmControlPanel::arm_away(const char *code) { this->arm_with_code_(&AlarmControlPanelCall::arm_away, code); }
void AlarmControlPanel::arm_home(const char *code) { this->arm_with_code_(&AlarmControlPanelCall::arm_home, code); }
void AlarmControlPanel::arm_night(const char *code) { this->arm_with_code_(&AlarmControlPanelCall::arm_night, code); }
void AlarmControlPanel::arm_vacation(const char *code) {
this->arm_with_code_(&AlarmControlPanelCall::arm_vacation, code);
}
void AlarmControlPanel::arm_custom_bypass(const char *code) {
this->arm_with_code_(&AlarmControlPanelCall::arm_custom_bypass, code);
}
void AlarmControlPanel::disarm(const char *code) { this->arm_with_code_(&AlarmControlPanelCall::disarm, code); }
} // namespace esphome::alarm_control_panel