#include "lock.h" #include "esphome/core/defines.h" #include "esphome/core/controller_registry.h" #include "esphome/core/log.h" namespace esphome::lock { static const char *const TAG = "lock"; const LogString *lock_state_to_string(LockState state) { switch (state) { case LOCK_STATE_LOCKED: return LOG_STR("LOCKED"); case LOCK_STATE_UNLOCKED: return LOG_STR("UNLOCKED"); case LOCK_STATE_JAMMED: return LOG_STR("JAMMED"); case LOCK_STATE_LOCKING: return LOG_STR("LOCKING"); case LOCK_STATE_UNLOCKING: return LOG_STR("UNLOCKING"); case LOCK_STATE_NONE: default: return LOG_STR("UNKNOWN"); } } Lock::Lock() : state(LOCK_STATE_NONE) {} LockCall Lock::make_call() { return LockCall(this); } void Lock::lock() { auto call = this->make_call(); call.set_state(LOCK_STATE_LOCKED); this->control(call); } void Lock::unlock() { auto call = this->make_call(); call.set_state(LOCK_STATE_UNLOCKED); this->control(call); } void Lock::open() { if (traits.get_supports_open()) { ESP_LOGD(TAG, "'%s' Opening.", this->get_name().c_str()); this->open_latch(); } else { ESP_LOGW(TAG, "'%s' Does not support Open.", this->get_name().c_str()); } } void Lock::publish_state(LockState state) { if (!this->publish_dedup_.next(state)) return; this->state = state; this->rtc_.save(&this->state); ESP_LOGD(TAG, "'%s' >> %s", this->name_.c_str(), LOG_STR_ARG(lock_state_to_string(state))); this->state_callback_.call(); #if defined(USE_LOCK) && defined(USE_CONTROLLER_REGISTRY) ControllerRegistry::notify_lock_update(this); #endif } void Lock::add_on_state_callback(std::function &&callback) { this->state_callback_.add(std::move(callback)); } void LockCall::perform() { ESP_LOGD(TAG, "'%s' - Setting", this->parent_->get_name().c_str()); this->validate_(); if (this->state_.has_value()) { ESP_LOGD(TAG, " State: %s", LOG_STR_ARG(lock_state_to_string(*this->state_))); } this->parent_->control(*this); } void LockCall::validate_() { if (this->state_.has_value()) { auto state = *this->state_; if (!this->parent_->traits.supports_state(state)) { ESP_LOGW(TAG, " State %s is not supported by this device!", LOG_STR_ARG(lock_state_to_string(*this->state_))); this->state_.reset(); } } } LockCall &LockCall::set_state(LockState state) { this->state_ = state; return *this; } LockCall &LockCall::set_state(optional state) { this->state_ = state; return *this; } LockCall &LockCall::set_state(const std::string &state) { if (str_equals_case_insensitive(state, "LOCKED")) { this->set_state(LOCK_STATE_LOCKED); } else if (str_equals_case_insensitive(state, "UNLOCKED")) { this->set_state(LOCK_STATE_UNLOCKED); } else if (str_equals_case_insensitive(state, "JAMMED")) { this->set_state(LOCK_STATE_JAMMED); } else if (str_equals_case_insensitive(state, "LOCKING")) { this->set_state(LOCK_STATE_LOCKING); } else if (str_equals_case_insensitive(state, "UNLOCKING")) { this->set_state(LOCK_STATE_UNLOCKING); } else if (str_equals_case_insensitive(state, "NONE")) { this->set_state(LOCK_STATE_NONE); } else { ESP_LOGW(TAG, "'%s' - Unrecognized state %s", this->parent_->get_name().c_str(), state.c_str()); } return *this; } const optional &LockCall::get_state() const { return this->state_; } } // namespace esphome::lock