#pragma once // Shared entity component includes. // Conditionally includes headers for all entity types based on USE_* defines. #include "esphome/core/defines.h" #ifdef USE_BINARY_SENSOR #include "esphome/components/binary_sensor/binary_sensor.h" #endif #ifdef USE_COVER #include "esphome/components/cover/cover.h" #endif #ifdef USE_FAN #include "esphome/components/fan/fan.h" #endif #ifdef USE_LIGHT #include "esphome/components/light/light_state.h" #endif #ifdef USE_SENSOR #include "esphome/components/sensor/sensor.h" #endif #ifdef USE_SWITCH #include "esphome/components/switch/switch.h" #endif #ifdef USE_BUTTON #include "esphome/components/button/button.h" #endif #ifdef USE_TEXT_SENSOR #include "esphome/components/text_sensor/text_sensor.h" #endif #ifdef USE_CLIMATE #include "esphome/components/climate/climate.h" #endif #ifdef USE_NUMBER #include "esphome/components/number/number.h" #endif #ifdef USE_DATETIME_DATE #include "esphome/components/datetime/date_entity.h" #endif #ifdef USE_DATETIME_TIME #include "esphome/components/datetime/time_entity.h" #endif #ifdef USE_DATETIME_DATETIME #include "esphome/components/datetime/datetime_entity.h" #endif #ifdef USE_TEXT #include "esphome/components/text/text.h" #endif #ifdef USE_SELECT #include "esphome/components/select/select.h" #endif #ifdef USE_LOCK #include "esphome/components/lock/lock.h" #endif #ifdef USE_VALVE #include "esphome/components/valve/valve.h" #endif #ifdef USE_MEDIA_PLAYER #include "esphome/components/media_player/media_player.h" #endif #ifdef USE_ALARM_CONTROL_PANEL #include "esphome/components/alarm_control_panel/alarm_control_panel.h" #endif #ifdef USE_WATER_HEATER #include "esphome/components/water_heater/water_heater.h" #endif #ifdef USE_INFRARED #include "esphome/components/infrared/infrared.h" #endif #ifdef USE_RADIO_FREQUENCY #include "esphome/components/radio_frequency/radio_frequency.h" #endif #ifdef USE_SERIAL_PROXY #include "esphome/components/serial_proxy/serial_proxy.h" #endif #ifdef USE_EVENT #include "esphome/components/event/event.h" #endif #ifdef USE_UPDATE #include "esphome/components/update/update_entity.h" #endif