from esphome.components.binary_sensor import ( BinarySensor, binary_sensor_schema, new_binary_sensor, ) import esphome.config_validation as cv from esphome.const import CONF_STATE from ..defines import CONF_WIDGET, LV_OBJ_FLAG, LvConstant from ..lvcode import EVENT_ARG, UPDATE_EVENT, LambdaContext, LvContext, lvgl_static from ..types import LV_EVENT, LV_STATE, lv_pseudo_button_t from ..widgets import Widget, get_widgets, wait_for_widgets STATE_PRESSED = "PRESSED" STATE_CHECKED = "CHECKED" BS_STATE = LvConstant( "LV_STATE_", STATE_PRESSED, STATE_CHECKED, ) CONFIG_SCHEMA = binary_sensor_schema(BinarySensor).extend( { cv.Required(CONF_WIDGET): cv.use_id(lv_pseudo_button_t), cv.Optional(CONF_STATE, default=STATE_PRESSED): BS_STATE.one_of, } ) async def to_code(config): sensor = await new_binary_sensor(config) widget = await get_widgets(config, CONF_WIDGET) widget = widget[0] assert isinstance(widget, Widget) state = await BS_STATE.process(config[CONF_STATE]) await wait_for_widgets() is_pressed = str(state) == str(LV_STATE.PRESSED) test_expr = widget.is_pressed() if is_pressed else widget.is_checked() async with LambdaContext(EVENT_ARG) as test_ctx: test_ctx.add(sensor.publish_state(test_expr)) async with LvContext() as ctx: ctx.add(sensor.publish_initial_state(test_expr)) if is_pressed: events = [LV_EVENT.PRESSED, LV_EVENT.RELEASED] widget.add_flag(LV_OBJ_FLAG.CLICKABLE) else: events = [LV_EVENT.VALUE_CHANGED, UPDATE_EVENT] ctx.add( lvgl_static.add_event_cb( widget.obj, await test_ctx.get_lambda(), *events, ) )