#pragma once #include namespace esphome { class Area { public: void set_area_id(uint32_t area_id) { this->area_id_ = area_id; } uint32_t get_area_id() { return this->area_id_; } void set_name(const char *name) { this->name_ = name; } const char *get_name() { return this->name_; } protected: uint32_t area_id_{}; const char *name_ = ""; }; } // namespace esphome