#pragma once #include "esphome/core/component.h" #include "esphome/components/text_sensor/text_sensor.h" #include "../nextion_component.h" #include "../nextion_base.h" namespace esphome::nextion { class NextionTextSensor; class NextionTextSensor : public NextionComponent, public text_sensor::TextSensor, public PollingComponent { public: NextionTextSensor(NextionBase *nextion) { this->nextion_ = nextion; } void update() override; void update_component() override { this->update(); } void on_state_changed(const std::string &state); void process_text(const std::string &variable_name, const std::string &text_value) override; void set_state(const std::string &state, bool publish) override { this->set_state(state, publish, true); } void set_state(const std::string &state) override { this->set_state(state, true, true); } void set_state(const std::string &state, bool publish, bool send_to_nextion) override; void send_state_to_nextion() override { this->set_state(this->state, false, true); }; NextionQueueType get_queue_type() const override { return NextionQueueType::TEXT_SENSOR; } void set_state_from_int(int state_value, bool publish, bool send_to_nextion) override {} void set_state_from_string(const std::string &state_value, bool publish, bool send_to_nextion) override { this->set_state(state_value, publish, send_to_nextion); } }; } // namespace esphome::nextion