#include "nextion_textsensor.h" #include "esphome/core/util.h" #include "esphome/core/log.h" namespace esphome::nextion { static const char *const TAG = "nextion_textsensor"; void NextionTextSensor::process_text(const std::string &variable_name, const std::string &text_value) { if (!this->nextion_->is_setup()) return; if (this->variable_name_ == variable_name) { this->publish_state(text_value); ESP_LOGD(TAG, "Text sensor: %s='%s'", variable_name.c_str(), text_value.c_str()); } } void NextionTextSensor::update() { if (!this->nextion_->is_setup() || this->nextion_->is_updating()) return; this->nextion_->add_to_get_queue(this); } void NextionTextSensor::set_state(const std::string &state, bool publish, bool send_to_nextion) { if (!this->nextion_->is_setup() || this->nextion_->is_updating()) return; if (send_to_nextion) { if (this->nextion_->is_sleeping() || !this->component_flags_.visible) { this->needs_to_send_update_ = true; } else { this->nextion_->add_no_result_to_queue_with_set(this, state); } } if (publish) { this->publish_state(state); } else { this->state = state; this->set_has_state(true); } this->update_component_settings(); ESP_LOGN(TAG, "Write: %s='%s'", this->variable_name_.c_str(), state.c_str()); } } // namespace esphome::nextion