J. Nick Koston
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dea8fdd906
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[lock] Migrate LockStateTrigger to callback automation (#15199)
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2026-03-27 08:20:35 -10:00 |
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J. Nick Koston
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8fe36cde23
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[core] Replace std::function with lightweight Callback in CallbackManager (#14853)
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2026-03-18 18:41:05 -10:00 |
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J. Nick Koston
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d4110bf650
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[lock] Store state strings in flash and avoid heap allocation in set_state (#13729)
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2026-02-03 05:29:24 +01:00 |
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J. Nick Koston
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b4f63fd992
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[core] Add LOG_ENTITY_ICON/DEVICE_CLASS/UNIT_OF_MEASUREMENT macros (#13578)
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2026-01-28 05:11:30 +00:00 |
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J. Nick Koston
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d0e50ed030
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[lock] Extract set_state_ helper to reduce code duplication (#13359)
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2026-01-19 17:40:51 -10:00 |
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J. Nick Koston
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3e313014e1
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[core] Migrate entities to use lazy callbacks (#12580)
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2025-12-19 19:04:21 -10:00 |
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J. Nick Koston
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deda7a1bf3
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[lock] Store lock state strings in flash on ESP8266 (#12163)
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2025-12-02 09:59:05 -06:00 |
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J. Nick Koston
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24a6ad148c
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[lock] Modernize to C++17 nested namespaces (#11982)
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2025-11-20 08:57:49 -05:00 |
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J. Nick Koston
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41c073a451
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[lock] Replace std::set with bitmask (saves 388B flash + 23B RAM per lock) (#10977)
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2025-10-06 09:33:58 +13:00 |
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J. Nick Koston
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83fbd77c4a
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[core] Use get_icon_ref() in entity platform logging to avoid string allocations (#10530)
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2025-09-03 14:23:46 +12:00 |
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487e1f871f
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use `encode_uintXX` (#8847)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
Co-authored-by: Copilot <175728472+Copilot@users.noreply.github.com>
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2025-06-11 17:06:45 +12:00 |
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 FabianandYour Name
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cb2fcaa9b1
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EntityBase Name can stay in flash. (#4594)
* `EntityBase`can stay in flash.
* Trying to please the CI.
---------
Co-authored-by: Your Name <you@example.com>
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2023-03-28 06:38:56 +00:00 |
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 Maurice MakaayandMaurice Makaay
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0d1028be2e
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Cleanup deprecated EntityBase::hash_base() (#3525)
Co-authored-by: Maurice Makaay <mmakaay1@xs4all.net>
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2022-06-08 09:13:11 +12:00 |
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 Keilin BickarandJesse Hills
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21803607e7
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Add new Lock core component (#2958)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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2022-02-04 07:24:31 +13:00 |
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