separate debug component for each platform in different file (#6715)
Co-authored-by: Jesse Hills <3060199+jesserockz@users.noreply.github.com>
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@@ -0,0 +1,18 @@
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#include "debug_component.h"
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#ifdef USE_HOST
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#include <climits>
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namespace esphome {
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namespace debug {
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std::string DebugComponent::get_reset_reason_() { return ""; }
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uint32_t DebugComponent::get_free_heap_() { return INT_MAX; }
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void DebugComponent::get_device_info_(std::string &device_info) {}
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void DebugComponent::update_platform_() {}
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} // namespace debug
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} // namespace esphome
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#endif
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