[core] Convert entity vectors to static allocation for reduced memory usage (#10018)
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@@ -17,19 +17,6 @@ void ComponentIterator::begin(bool include_internal) {
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this->include_internal_ = include_internal;
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}
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template<typename PlatformItem>
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void ComponentIterator::process_platform_item_(const std::vector<PlatformItem *> &items,
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bool (ComponentIterator::*on_item)(PlatformItem *)) {
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if (this->at_ >= items.size()) {
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this->advance_platform_();
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} else {
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PlatformItem *item = items[this->at_];
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if ((item->is_internal() && !this->include_internal_) || (this->*on_item)(item)) {
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this->at_++;
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}
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}
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}
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void ComponentIterator::advance_platform_() {
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this->state_ = static_cast<IteratorState>(static_cast<uint32_t>(this->state_) + 1);
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this->at_ = 0;
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