Reduce entity memory usage by eliminating field shadowing and bit-packing (#9076)

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J. Nick Koston authored and Jesse Hills committed 2025-06-16 10:07:01 +12:00
1 parent fb12e4e66a
commit 4787e22f61
25 files changed
+260 -87

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@@ -88,13 +88,12 @@ float Sensor::get_raw_state() const { return this->raw_state; }
std::string Sensor::unique_id() { return ""; }
void Sensor::internal_send_state_to_frontend(float state) {
this->has_state_ = true;
this->set_has_state(true);
this->state = state;
ESP_LOGD(TAG, "'%s': Sending state %.5f %s with %d decimals of accuracy", this->get_name().c_str(), state,
this->get_unit_of_measurement().c_str(), this->get_accuracy_decimals());
this->callback_.call(state);
}
bool Sensor::has_state() const { return this->has_state_; }
} // namespace sensor
} // namespace esphome