Reduce entity memory usage by eliminating field shadowing and bit-packing (#9076)

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J. Nick Koston authored and Jesse Hills committed 2025-06-16 10:07:01 +12:00
1 parent fb12e4e66a
commit 4787e22f61
25 files changed
+260 -87

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@@ -11,21 +11,21 @@ static const char *const TAG = "datetime.time_entity";
void TimeEntity::publish_state() {
if (this->hour_ > 23) {
this->has_state_ = false;
this->set_has_state(false);
ESP_LOGE(TAG, "Hour must be between 0 and 23");
return;
}
if (this->minute_ > 59) {
this->has_state_ = false;
this->set_has_state(false);
ESP_LOGE(TAG, "Minute must be between 0 and 59");
return;
}
if (this->second_ > 59) {
this->has_state_ = false;
this->set_has_state(false);
ESP_LOGE(TAG, "Second must be between 0 and 59");
return;
}
this->has_state_ = true;
this->set_has_state(true);
ESP_LOGD(TAG, "'%s': Sending time %02d:%02d:%02d", this->get_name().c_str(), this->hour_, this->minute_,
this->second_);
this->state_callback_.call();